UDIM: Use default LOD values in anisotropic mode #2816
Merged
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Loading a MaterialX stage with cubic texture sampling does not work with UDIMs.
The default range for LOD values in OpenGL is -1000 to 1000.
The default range for Dx11 is 0 to 16.
The minLOD parameter in MSamplerStateDesc is unsigned int.
Leave the values as initialized by the API to prevent breaking the UDIM texture queries.