Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Remove frequent warning in Arnold/RenderMan shading workflows #2814

Merged
merged 1 commit into from
Jan 11, 2023

Conversation

JGamache-autodesk
Copy link
Collaborator

When working in an Arnold or RenderMan shading workflow, it is perfectly normal that there is no VP2 materials to be found. Remove the warning since the code correctly handles the situation by using the fallback shader.

When working in an Arnold or RenderMan shading workflow, it is perfectly
normal that there is no VP2 materials to be found. Remove the warning
since the code correctly handles the situation by using the fallback
shader.
@JGamache-autodesk
Copy link
Collaborator Author

Preflight passed. Error was random failure of the testUsdExportPackage.

@JGamache-autodesk JGamache-autodesk added the ready-for-merge Development process is finished, PR is ready for merge label Jan 11, 2023
@JGamache-autodesk
Copy link
Collaborator Author

@seando-adsk Ready for merge.

@seando-adsk seando-adsk added the vp2renderdelegate Related to VP2RenderDelegate label Jan 11, 2023
@seando-adsk seando-adsk merged commit 1026efe into dev Jan 11, 2023
@seando-adsk seando-adsk deleted the gamaj/remove_no_gl_material_warning branch January 11, 2023 15:33
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
ready-for-merge Development process is finished, PR is ready for merge vp2renderdelegate Related to VP2RenderDelegate
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants