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If I understand correctly starting with Pixar USD 21.05 we should use UsdLuxTokens for spot light parameters instead of HdLightTokes
From 21.05 release notes:
"UsdLux Shadow and Shaping APIs are now connectable. All attributes on these APIs have been given the "inputs:" prefix."
In our "hdRPR" render delegate we use these "inputs" prefixes but it does not work with MtoH without such fixes.