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MAYA-121277 Create usdGeomNode to extract usd geometry on compute #2173
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ppt-adsk
merged 6 commits into
dev
from
t_blais/MAYA-121277/investigate-creating-usd-mesh-node
Mar 16, 2022
Merged
MAYA-121277 Create usdGeomNode to extract usd geometry on compute #2173
ppt-adsk
merged 6 commits into
dev
from
t_blais/MAYA-121277/investigate-creating-usd-mesh-node
Mar 16, 2022
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MayaUsd::ImportData readData; | ||
readData.setFilename(fileName); | ||
|
||
if (!rootPrim.empty()) { |
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Could mention that if unset the default is "/". Or maybe add this detail to the class comment in the header.
pierrebai-adsk
requested changes
Mar 10, 2022
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LGTM, except minor things.
pierrebai-adsk
previously approved these changes
Mar 10, 2022
ppt-adsk
previously approved these changes
Mar 15, 2022
ppt-adsk
approved these changes
Mar 16, 2022
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This is part from a long term goal to simplify the maya mesh file by embedding 'usd' or other format directly in the scene.
The performance angle is to be able to load on demand the geometry, so if the node is not visible it would not even load the file immediately. When this work we could have low res and high res version in the same Maya file without paying memory and load time cost for the high res, as long as the user work with the low res. But this pull request here simply add the possibility to prototype things further in maya.