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make use of PXR_OVERRIDE_PLUGINPATH_NAME everywhere #1108

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pmolodo
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@pmolodo pmolodo commented Jan 25, 2021

PXR_OVERRIDE_PLUGINPATH_NAME is already used in some places, but it's coverage is spotty - make use of it everywhere, instead of hard-coding PXR_PLUGINPATH_NAME

@kxl-adsk kxl-adsk added the build Related to building maya-usd repository label Jan 26, 2021
@@ -32,7 +32,7 @@ class testUsdExportCustomConverter(unittest.TestCase):
def setUpClass(cls):
# In case tests are run in parallel, make sure we export to separate
# directories:
plugin_path = os.getenv("PXR_PLUGINPATH_NAME")
plugin_path = os.getenv("@PXR_OVERRIDE_PLUGINPATH_NAME@")
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Thats a neat trick using the configure_file

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Honestly, I wanted to find a way that DIDN'T have to use configure_file... but I couldn't think of any alternative. At least this works!

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@seando-adsk seando-adsk left a comment

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Everything looks good to me.

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@mattyjams mattyjams left a comment

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Looks good to me!

@kxl-adsk kxl-adsk added the ready-for-merge Development process is finished, PR is ready for merge label Jan 27, 2021
@kxl-adsk kxl-adsk merged commit eebeabb into Autodesk:dev Jan 28, 2021
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5 participants