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feat: random drops #2486
feat: random drops #2486
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public static LocalizedString dropchance = @"Chance (%):"; | ||
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public static LocalizedString dropadd = @"Add"; | ||
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public static LocalizedString dropremove = @"Remove"; | ||
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public static LocalizedString dropdisplay = @"{00} x{01} - {02}%"; | ||
public static LocalizedString dropdisplay = @"{00} x{01} - {02} | {03}%"; |
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Change to {00} x{01}-{02} | {03}%
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public static LocalizedString dropchance = @"Chance (%):"; | ||
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public static LocalizedString dropadd = @"Add"; | ||
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public static LocalizedString dropremove = @"Remove"; | ||
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public static LocalizedString dropdisplay = @"{00} x{01} - {02}%"; | ||
public static LocalizedString dropdisplay = @"{00} x{01} - {02} | {03}%"; |
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Change to {00} x{01}-{02} | {03}%
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I made a minor QoL change to the add button in frmNpc, it looks like frmResource just needs to be updated to match frmNpc and then this is good to go
Resolves #2488
The default Amount for all games now becomes MaxQuantity in the logic of this pr, but nothing has been renamed. So after this pr, all games will drop a minimum of 1 - Amount when they update.
I'm also bringing the possibility of editing items that already exist in the drop list, both in the npcs and resources editor (I don't know why we didn't have this before)
Intersect_Client_impAbCh5M2.mp4