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It aims to teach Year 5 pupils 12 different mathematical terms through problem-solving activities. The app features three levels, each containing four interactive games, and employs Object-Oriented Programming principles to manage its 64 classes effectively. Additionally, it offers functionalities such as user-placeable and movable objects.

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ArpanDhot/Vocabulary-app-for-maths-problem-solving

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Vocabulary app for maths problem-solving for Year 5 pupils.

The maths learning application is a UROP placement project, all of which I designed and programmed. I have used Java/Android to develop the application and CSS for styling the user interface.

The application has three levels, and each level has four interactive games. Each interactive game is composed of 4 classes, and in total, the project has 64 Classes. Therefore, it was a learning curve to manage all the Classes effectively.

The application employs concepts of Object Oriented Programming to create blueprints for several objects in the game.

This application is designed to teach 12 different mathematical terms using problem-solving. Each level has a unique task, appearance and character.

Features

  • User-placeable objects
  • User-traceable objects
  • User-movable objects
  • Button to play sound
  • Sound control settings
  • Automatically save sound settings

Application Demo

gif demo

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It aims to teach Year 5 pupils 12 different mathematical terms through problem-solving activities. The app features three levels, each containing four interactive games, and employs Object-Oriented Programming principles to manage its 64 classes effectively. Additionally, it offers functionalities such as user-placeable and movable objects.

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