Test of 2d Sprites in a 3D environement for Godot
The original tutorial can be found here: https://www.youtube.com/watch?v=flu2PNRUAso&ab_channel=AllenDevs
I believe I got most of the effects. For the shader he uses at the beginning I used the "Shaded flag" for 3D sprites.
He also mentions color grading at the end of the video, I set a Tonemap to filmic, not sure it's the same thing.
I also toned down the bloom as I do find it a little strong in his example.
The vignette effect is taken from : https://godotshaders.com/shader/player-vignette/
Hope you enjoy :)