Skip to content

Usage Example #4

Answered by AndreaCatania
Mr-Craig asked this question in Q&A
Dec 15, 2021 · 6 comments · 12 replies
Discussion options

You must be logged in to vote

Sorry but it's a bit too complex our use case to easily share it in an helpful manner.

Few things to be aware off; each surface has all the data relative to the surface itself:

  • The vertex indices are relative to the surface, meaning that each surface starts from 0.
  • Some vertices may be duplicate across many surfaces, since the surface has all the data to fully build itself.

Recently, I've added an function that perform the decomposition of a USkeletalMesh FRuntimeSkeletalMeshGenerator::DecomposeSkeletalMesh check it to get some context on how the surface array is supposed to be created.

If you figure out the problem, please consider to suggest some documentation, and if you keep having …

Replies: 6 comments 12 replies

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
3 replies
@Mr-Craig
Comment options

@AndreaCatania
Comment options

@baymaxzq111
Comment options

Answer selected by Mr-Craig
Comment options

You must be logged in to vote
4 replies
@Mr-Craig
Comment options

@AndreaCatania
Comment options

@Art3m1s-GITHUB
Comment options

@Mr-Craig
Comment options

Comment options

You must be logged in to vote
3 replies
@Fransferdy
Comment options

@AndreaCatania
Comment options

@Zydzzb
Comment options

Comment options

You must be logged in to vote
2 replies
@Zydzzb
Comment options

@Fransferdy
Comment options

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
6 participants
Converted from issue

This discussion was converted from issue #1 on January 03, 2022 13:14.