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When rotation Y or X change, we also need to update direction3D. Possibly, through a listener or just before the value of direction3D is queried. Otherwise it creates a bug that moves the component in the wrong direction.
It would be beneficial to have a direct setter for direction3D, perhaps direction3DProperty() too.
The text was updated successfully, but these errors were encountered:
When rotation Y or X change, we also need to update direction3D. Possibly, through a listener or just before the value of direction3D is queried. Otherwise it creates a bug that moves the component in the wrong direction.
It would be beneficial to have a direct setter for direction3D, perhaps direction3DProperty() too.
The text was updated successfully, but these errors were encountered: