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fix: fixed debug rendering for pathfinding nodes
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src/main/java/com/github/alexthe666/iceandfire/client/render/pathfinding/MRenderTypes.java
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.../com/github/alexthe666/iceandfire/client/render/pathfinding/PathfindingDebugRenderer.java
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package com.github.alexthe666.iceandfire.client.render.pathfinding; | ||
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import com.github.alexthe666.iceandfire.IceAndFire; | ||
import com.github.alexthe666.iceandfire.pathfinding.raycoms.MNode; | ||
import com.github.alexthe666.iceandfire.pathfinding.raycoms.WorldEventContext; | ||
import com.github.alexthe666.iceandfire.pathfinding.raycoms.WorldRenderMacros; | ||
import com.mojang.blaze3d.vertex.VertexConsumer; | ||
import net.minecraft.client.Minecraft; | ||
import net.minecraft.client.gui.Font; | ||
import net.minecraft.client.renderer.MultiBufferSource; | ||
import net.minecraft.client.renderer.RenderBuffers; | ||
import net.minecraft.core.BlockPos; | ||
import net.minecraft.world.entity.Entity; | ||
import org.jetbrains.annotations.NotNull; | ||
import org.joml.Matrix4f; | ||
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import java.util.ConcurrentModificationException; | ||
import java.util.HashSet; | ||
import java.util.Set; | ||
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public class PathfindingDebugRenderer { | ||
public static final RenderBuffers renderBuffers = new RenderBuffers(); | ||
private static final MultiBufferSource.BufferSource renderBuffer = renderBuffers.bufferSource(); | ||
/** | ||
* Set of visited nodes. | ||
*/ | ||
public static Set<MNode> lastDebugNodesVisited = new HashSet<>(); | ||
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/** | ||
* Set of not visited nodes. | ||
*/ | ||
public static Set<MNode> lastDebugNodesNotVisited = new HashSet<>(); | ||
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/** | ||
* Set of nodes that belong to the chosen path. | ||
*/ | ||
public static Set<MNode> lastDebugNodesPath = new HashSet<>(); | ||
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/** | ||
* Render debugging information for the pathfinding system. | ||
* | ||
* @param ctx rendering context | ||
*/ | ||
public static void render(final WorldEventContext ctx) { | ||
try { | ||
for (final MNode n : lastDebugNodesVisited) { | ||
debugDrawNode(n, 0xffff0000, ctx); | ||
} | ||
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for (final MNode n : lastDebugNodesNotVisited) { | ||
debugDrawNode(n, 0xff0000ff, ctx); | ||
} | ||
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for (final MNode n : lastDebugNodesPath) { | ||
if (n.isReachedByWorker()) { | ||
debugDrawNode(n, 0xffff6600, ctx); | ||
} else { | ||
debugDrawNode(n, 0xff00ff00, ctx); | ||
} | ||
} | ||
} catch (final ConcurrentModificationException exc) { | ||
IceAndFire.LOGGER.catching(exc); | ||
} | ||
} | ||
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private static void debugDrawNode(final MNode n, final int argbColor, final WorldEventContext ctx) { | ||
ctx.poseStack.pushPose(); | ||
ctx.poseStack.translate(n.pos.getX() + 0.375d, n.pos.getY() + 0.375d, n.pos.getZ() + 0.375d); | ||
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final Entity entity = Minecraft.getInstance().getCameraEntity(); | ||
if (n.pos.closerThan(entity.blockPosition(), 5d)) { | ||
renderDebugText(n, ctx); | ||
} | ||
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ctx.poseStack.scale(0.25F, 0.25F, 0.25F); | ||
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WorldRenderMacros.renderBox(ctx.bufferSource, ctx.poseStack, BlockPos.ZERO, BlockPos.ZERO, argbColor); | ||
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if (n.parent != null) { | ||
final Matrix4f lineMatrix = ctx.poseStack.last().pose(); | ||
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final float pdx = n.parent.pos.getX() - n.pos.getX() + 0.125f; | ||
final float pdy = n.parent.pos.getY() - n.pos.getY() + 0.125f; | ||
final float pdz = n.parent.pos.getZ() - n.pos.getZ() + 0.125f; | ||
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final VertexConsumer buffer = ctx.bufferSource.getBuffer(WorldRenderMacros.LINES); | ||
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buffer.vertex(lineMatrix, 0.5f, 0.5f, 0.5f).color(0.75F, 0.75F, 0.75F, 1.0F).endVertex(); | ||
buffer.vertex(lineMatrix, pdx / 0.25f, pdy / 0.25f, pdz / 0.25f).color(0.75F, 0.75F, 0.75F, 1.0F).endVertex(); | ||
} | ||
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ctx.poseStack.popPose(); | ||
} | ||
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private static void renderDebugText(@NotNull final MNode n, final WorldEventContext ctx) { | ||
final Font fontrenderer = Minecraft.getInstance().font; | ||
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final String s1 = String.format("F: %.3f [%d]", n.getCost(), n.getCounterAdded()); | ||
final String s2 = String.format("G: %.3f [%d]", n.getScore(), n.getCounterVisited()); | ||
final int i = Math.max(fontrenderer.width(s1), fontrenderer.width(s2)) / 2; | ||
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ctx.poseStack.pushPose(); | ||
ctx.poseStack.translate(0.0F, 0.75F, 0.0F); | ||
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ctx.poseStack.mulPose(Minecraft.getInstance().getEntityRenderDispatcher().cameraOrientation()); | ||
ctx.poseStack.scale(-0.014F, -0.014F, 0.014F); | ||
ctx.poseStack.translate(0.0F, 18F, 0.0F); | ||
final Matrix4f mat = ctx.poseStack.last().pose(); | ||
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WorldRenderMacros.renderFillRectangle(ctx.bufferSource, ctx.poseStack, -i - 1, -5, 0, 2 * i + 2, 17, 0x7f000000); | ||
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ctx.poseStack.translate(0.0F, -5F, -0.1F); | ||
fontrenderer.drawInBatch(s1, -fontrenderer.width(s1) / 2.0f, 1, 0xFFFFFFFF, false, mat, ctx.bufferSource, Font.DisplayMode.NORMAL, 0, 15728880); | ||
ctx.poseStack.translate(0.0F, 8F, -0.1F); | ||
fontrenderer.drawInBatch(s2, -fontrenderer.width(s2) / 2.0f, 1, 0xFFFFFFFF, false, mat, ctx.bufferSource, Font.DisplayMode.NORMAL, 0, 15728880); | ||
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ctx.poseStack.popPose(); | ||
} | ||
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} |
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