Fix the 'creatematrix' shader default output value #1788
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The 'nodedef' elements for the ND_creatematrix_vector3_matrix44 and ND_creatematrix_vector4_matrix44 shader definitions have a typo in their default value for the "out" output. The last vector currently is (1,0,0,0) but should be (0,0,0,1), to form an identity matrix. This pull request fixes that.