-
Notifications
You must be signed in to change notification settings - Fork 361
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
This PR adds a node definition and implementation of the glTF PBR material with the following extensions: * KHR_materials_transmission * KHR_materials_specular * KHR_materials_ior * KHR_materials_sheen * KHR_materials_clearcoat * KHR_materials_volume
- Loading branch information
Showing
2 changed files
with
292 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,263 @@ | ||
<?xml version="1.0"?> | ||
<materialx version="1.38"> | ||
<nodedef name="ND_gltf_pbr_surfaceshader" node="gltf_pbr" nodegroup="pbr" doc="glTF PBR" version="0.0.1" isdefaultversion="true"> | ||
<input name="base_color" type="color3" value="0.8, 0.8, 0.8" uimin="0, 0, 0" uimax="1, 1, 1" uiname="Base Color" uifolder="Base" /> | ||
<input name="metallic" type="float" value="0" uimin="0" uimax="1" uiname="Metallic" uifolder="Base" /> | ||
<input name="roughness" type="float" value="0" uimin="0" uimax="1" uiname="Roughness" uifolder="Base" /> | ||
<input name="normal" type="vector3" defaultgeomprop="Nworld" uiname="Normal" uifolder="Base" /> | ||
<input name="occlusion" type="float" value="0" uimin="0" uimax="1" uiname="Occlusion" uifolder="Base" /> | ||
<input name="transmission" type="float" value="0" uimin="0" uimax="1" uiname="Transmission" uifolder="Base" /> | ||
<input name="specular" type="float" value="1" uimin="0" uimax="1" uiname="Specular" uifolder="Base" /> | ||
<input name="specular_color" type="color3" value="1, 1, 1" uimin="0, 0, 0" uisoftmax="1, 1, 1" uiname="Specular Color" uifolder="Base" /> | ||
<input name="ior" uniform="true" type="float" value="1.5" uimin="1" uisoftmax="3" uiname="Index of Refraction" uifolder="Base" /> | ||
<input name="alpha" type="float" value="0" uimin="0" uimax="1" uiname="Alpha" uifolder="Alpha" /> | ||
<input name="alpha_mode" uniform="true" type="integer" enum="OPAQUE, MASK, BLEND" enumvalues="0, 1, 2" value="0" uiname="Alpha Mode" uifolder="Alpha" /> | ||
<input name="alpha_cutoff" uniform="true" type="float" value="0.5" uimin="0" uimax="1" uiname="Alpha Cutoff" uifolder="Alpha" /> | ||
<input name="sheen_color" type="color3" value="0, 0, 0" uimin="0, 0, 0" uimax="1, 1, 1" uiname="Sheen Color" uifolder="Sheen" /> | ||
<input name="sheen_roughness" type="float" value="0" uimin="0" uimax="1" uiname="Sheen Roughness" uifolder="Sheen" /> | ||
<input name="clearcoat" type="float" value="0" uimin="0" uimax="1" uiname="Clearcoat" uifolder="Clearcoat" /> | ||
<input name="clearcoat_roughness" type="float" value="0" uimin="0" uimax="1" uiname="Clearcoat Roughness" uifolder="Clearcoat" /> | ||
<input name="clearcoat_normal" type="vector3" defaultgeomprop="Nworld" uiname="Clearcoat Normal" uifolder="Clearcoat" /> | ||
<input name="emissive" type="color3" value="0, 0, 0" uimin="0, 0, 0" uimax="1, 1, 1" uiname="Emissive" uifolder="Emission" /> | ||
<input name="thickness" uniform="false" type="float" uimin="0" uiname="Thickness" uifolder="Volume" /> | ||
<input name="attenuation_distance" uniform="true" type="float" uimin="0" uiname="Attenuation Distance" uifolder="Volume" /> | ||
<input name="attenuation_color" uniform="true" type="color3" value="1, 1, 1" uimin="0, 0, 0" uimax="1, 1, 1" uiname="Attenuation Color" uifolder="Volume" /> | ||
<output name="out" type="surfaceshader" /> | ||
</nodedef> | ||
|
||
<nodegraph name="IMPL_gltf_pbr_surfaceshader" nodedef="ND_gltf_pbr_surfaceshader"> | ||
<!-- Volume --> | ||
|
||
<convert name="attenuation_color_vec" type="vector3"> | ||
<input name="in" type="color3" interfacename="attenuation_color" /> | ||
</convert> | ||
|
||
<ln name="ln_attenuation_color_vec" type="vector3"> | ||
<input name="in" type="vector3" nodename="attenuation_color_vec" /> | ||
</ln> | ||
|
||
<divide name="ln_attenuation_color_vec_over_distance" type="vector3"> | ||
<input name="in1" type="vector3" nodename="ln_attenuation_color_vec" /> | ||
<input name="in2" type="float" interfacename="attenuation_distance" /> | ||
</divide> | ||
|
||
<multiply name="attenuation_coeff" type="vector3"> | ||
<input name="in1" type="vector3" nodename="ln_attenuation_color_vec_over_distance" /> | ||
<input name="in2" type="float" value="-1" /> | ||
</multiply> | ||
|
||
<anisotropic_vdf name="isotropic_volume" type="VDF"> | ||
<!-- No scattering yet, so absorption_coeff == attenuation_coeff --> | ||
<input name="absorption" type="vector3" nodename="attenuation_coeff" /> | ||
<input name="scattering" type="vector3" value="0, 0, 0" /> | ||
<input name="anisotropy" type="float" value="0" /> | ||
</anisotropic_vdf> | ||
|
||
<!-- Base layer --> | ||
|
||
<!-- Compute F0 and F90 of dielectric component --> | ||
<subtract name="one_minus_ior" type="float"> | ||
<input name="in1" type="float" value="1" /> | ||
<input name="in2" type="float" interfacename="ior" /> | ||
</subtract> | ||
|
||
<add name="one_plus_ior" type="float"> | ||
<input name="in1" type="float" value="1" /> | ||
<input name="in2" type="float" interfacename="ior" /> | ||
</add> | ||
|
||
<divide name="ior_div" type="float"> | ||
<input name="in1" type="float" nodename="one_minus_ior" /> | ||
<input name="in2" type="float" nodename="one_plus_ior" /> | ||
</divide> | ||
|
||
<multiply name="dielectric_f0_from_ior" type="float"> | ||
<input name="in1" type="float" nodename="ior_div" /> | ||
<input name="in2" type="float" nodename="ior_div" /> | ||
</multiply> | ||
|
||
<multiply name="dielectric_f0_from_ior_specular_color" type="color3"> | ||
<input name="in1" type="color3" interfacename="specular_color" /> | ||
<input name="in2" type="float" nodename="dielectric_f0_from_ior" /> | ||
</multiply> | ||
|
||
<min name="clamped_dielectric_f0_from_ior_specular_color" type="color3"> | ||
<input name="in1" type="color3" nodename="dielectric_f0_from_ior_specular_color" /> | ||
<input name="in2" type="float" value="1" /> | ||
</min> | ||
|
||
<multiply name="dielectric_f0" type="color3"> | ||
<input name="in1" type="color3" nodename="clamped_dielectric_f0_from_ior_specular_color" /> | ||
<input name="in2" type="float" interfacename="specular" /> | ||
</multiply> | ||
|
||
<multiply name="dielectric_f90" type="color3"> | ||
<input name="in1" type="color3" value="1, 1, 1" /> | ||
<input name="in2" type="float" interfacename="specular" /> | ||
</multiply> | ||
|
||
<!-- Roughness --> | ||
|
||
<roughness_anisotropy name="roughness_uv" type="vector2"> | ||
<input name="roughness" type="float" interfacename="roughness" /> | ||
</roughness_anisotropy> | ||
|
||
<!-- Dielectric --> | ||
|
||
<oren_nayar_diffuse_bsdf name="diffuse_bsdf" type="BSDF"> | ||
<input name="color" type="color3" interfacename="base_color" /> | ||
<input name="normal" type="vector3" interfacename="normal" /> | ||
</oren_nayar_diffuse_bsdf> | ||
|
||
<dielectric_bsdf name="transmission_bsdf" type="BSDF"> | ||
<input name="weight" type="float" value="1" /> | ||
<input name="tint" type="color3" interfacename="base_color" /> | ||
<input name="ior" type="float" interfacename="ior" /> | ||
<input name="roughness" type="vector2" nodename="roughness_uv" /> | ||
<input name="normal" type="vector3" interfacename="normal" /> | ||
<input name="scatter_mode" type="string" value="T" /> | ||
</dielectric_bsdf> | ||
|
||
<generalized_schlick_bsdf name="reflection_bsdf" type="BSDF"> | ||
<input name="color0" type="color3" nodename="dielectric_f0" /> | ||
<input name="color90" type="color3" nodename="dielectric_f90" /> | ||
<input name="roughness" type="vector2" nodename="roughness_uv" /> | ||
<input name="normal" type="vector3" interfacename="normal" /> | ||
<input name="scatter_mode" type="string" value="R" /> | ||
</generalized_schlick_bsdf> | ||
|
||
<mix name="transmission_mix" type="BSDF"> | ||
<input name="bg" type="BSDF" nodename="diffuse_bsdf" /> | ||
<input name="fg" type="BSDF" nodename="transmission_bsdf" /> | ||
<input name="mix" type="float" interfacename="transmission" /> | ||
</mix> | ||
|
||
<layer name="dielectric_bsdf" type="BSDF"> | ||
<input name="top" type="BSDF" nodename="reflection_bsdf" /> | ||
<input name="base" type="BSDF" nodename="transmission_mix" /> | ||
</layer> | ||
|
||
<!-- Metal --> | ||
|
||
<generalized_schlick_bsdf name="metal_bsdf" type="BSDF"> | ||
<input name="color0" type="color3" interfacename="base_color" /> | ||
<input name="color90" type="color3" value="1, 1, 1" /> | ||
<input name="roughness" type="vector2" nodename="roughness_uv" /> | ||
<input name="normal" type="vector3" interfacename="normal" /> | ||
</generalized_schlick_bsdf> | ||
|
||
<!-- Dielectric/metal mix --> | ||
|
||
<mix name="base_mix" type="BSDF"> | ||
<input name="bg" type="BSDF" nodename="dielectric_bsdf" /> | ||
<input name="fg" type="BSDF" nodename="metal_bsdf" /> | ||
<input name="mix" type="float" interfacename="metallic" /> | ||
</mix> | ||
|
||
<!-- Sheen layer --> | ||
|
||
<!-- Compute sheen intensity = max(sheen_color.r, sheen_color.g, sheen_color.b) --> | ||
<extract name="sheen_color_r" type="float"> | ||
<input name="in" type="color3" interfacename="sheen_color" /> | ||
<input name="index" type="integer" value="0" /> | ||
</extract> | ||
|
||
<extract name="sheen_color_g" type="float"> | ||
<input name="in" type="color3" interfacename="sheen_color" /> | ||
<input name="index" type="integer" value="1" /> | ||
</extract> | ||
|
||
<extract name="sheen_color_b" type="float"> | ||
<input name="in" type="color3" interfacename="sheen_color" /> | ||
<input name="index" type="integer" value="2" /> | ||
</extract> | ||
|
||
<max name="sheen_color_max_rg" type="float"> | ||
<input name="in1" type="float" nodename="sheen_color_r" /> | ||
<input name="in2" type="float" nodename="sheen_color_g" /> | ||
</max> | ||
|
||
<max name="sheen_intensity" type="float"> | ||
<input name="in1" type="float" nodename="sheen_color_max_rg" /> | ||
<input name="in2" type="float" nodename="sheen_color_b" /> | ||
</max> | ||
|
||
<multiply name="sheen_roughness_sq" type="float"> | ||
<input name="in1" type="float" interfacename="sheen_roughness" /> | ||
<input name="in2" type="float" interfacename="sheen_roughness" /> | ||
</multiply> | ||
|
||
<divide name="sheen_color_normalized" type="color3"> | ||
<input name="in1" type="color3" interfacename="sheen_color" /> | ||
<input name="in2" type="float" nodename="sheen_intensity" /> | ||
</divide> | ||
|
||
<sheen_bsdf name="sheen_bsdf" type="BSDF"> | ||
<input name="weight" type="float" nodename="sheen_intensity" /> | ||
<input name="color" type="color3" nodename="sheen_color_normalized" /> | ||
<input name="roughness" type="float" nodename="sheen_roughness_sq" /> | ||
<input name="normal" type="vector3" interfacename="normal" /> | ||
</sheen_bsdf> | ||
|
||
<layer name="sheen_layer" type="BSDF"> | ||
<input name="top" type="BSDF" nodename="sheen_bsdf" /> | ||
<input name="base" type="BSDF" nodename="base_mix" /> | ||
</layer> | ||
|
||
<!-- Clearcoat --> | ||
|
||
<roughness_anisotropy name="clearcoat_roughness_uv" type="vector2"> | ||
<input name="roughness" type="float" interfacename="clearcoat_roughness" /> | ||
</roughness_anisotropy> | ||
|
||
<dielectric_bsdf name="clearcoat_bsdf" type="BSDF"> | ||
<input name="weight" type="float" interfacename="clearcoat" /> | ||
<input name="roughness" type="vector2" nodename="clearcoat_roughness_uv" /> | ||
<input name="ior" type="float" value="1.5"/> | ||
<input name="normal" type="vector3" interfacename="clearcoat_normal" /> | ||
</dielectric_bsdf> | ||
|
||
<layer name="clearcoat_layer" type="BSDF"> | ||
<input name="top" type="BSDF" nodename="clearcoat_bsdf" /> | ||
<input name="base" type="BSDF" nodename="sheen_layer" /> | ||
</layer> | ||
|
||
<!-- Emission --> | ||
|
||
<uniform_edf name="emission" type="EDF"> | ||
<input name="color" type="color3" interfacename="emissive" /> | ||
</uniform_edf> | ||
|
||
<!-- Alpha --> | ||
|
||
<ifgreatereq name="opacity_mask_cutoff" type="float"> | ||
<input name="value1" type="float" interfacename="alpha" /> | ||
<input name="value2" type="float" interfacename="alpha_cutoff" /> | ||
<input name="in1" type="float" value="1" /> | ||
<input name="in2" type="float" value="0" /> | ||
</ifgreatereq> | ||
|
||
<ifequal name="opacity_mask" type="float"> | ||
<input name="value1" type="integer" interfacename="alpha_mode" /> | ||
<input name="value2" type="integer" value="1" /> | ||
<input name="in1" type="float" nodename="opacity_mask_cutoff" /> | ||
<input name="in2" type="float" interfacename="alpha" /> | ||
</ifequal> | ||
|
||
<ifequal name="opacity" type="float"> | ||
<input name="value1" type="integer" interfacename="alpha_mode" /> | ||
<input name="value2" type="integer" value="0" /> | ||
<input name="in1" type="float" value="1" /> | ||
<input name="in2" type="float" nodename="opacity_mask" /> | ||
</ifequal> | ||
|
||
<!-- Surface --> | ||
|
||
<surface name="shader_constructor" type="surfaceshader"> | ||
<input name="bsdf" type="BSDF" nodename="clearcoat_layer" /> | ||
<input name="edf" type="EDF" nodename="emission" /> | ||
<input name="opacity" type="float" nodename="opacity" /> | ||
</surface> | ||
<output name="out" type="surfaceshader" nodename="shader_constructor" /> | ||
</nodegraph> | ||
</materialx> |
29 changes: 29 additions & 0 deletions
29
resources/Materials/Examples/GltfPbr/gltf_pbr_default.mtlx
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,29 @@ | ||
<?xml version="1.0"?> | ||
<materialx version="1.38" colorspace="lin_rec709"> | ||
<gltf_pbr name="SR_default" type="surfaceshader"> | ||
<input name="base_color" type="color3" value="0.8, 0.8, 0.8" /> | ||
<input name="metallic" type="float" value="0" /> | ||
<input name="roughness" type="float" value="0" /> | ||
<input name="normal" type="vector3" value="0, 0, 1" /> | ||
<input name="occlusion" type="float" value="0" /> | ||
<input name="transmission" type="float" value="0" /> | ||
<input name="specular" type="float" value="1" /> | ||
<input name="specular_color" type="color3" value="1, 1, 1" /> | ||
<input name="ior" type="float" value="1.5" /> | ||
<input name="alpha" type="float" value="1" /> | ||
<input name="alpha_mode" type="integer" value="0" /> | ||
<input name="alpha_cutoff" type="float" value="0.5" /> | ||
<input name="sheen_color" type="color3" value="0, 0, 0" /> | ||
<input name="sheen_roughness" type="float" value="0" /> | ||
<input name="clearcoat" type="float" value="0" /> | ||
<input name="clearcoat_roughness" type="float" value="0" /> | ||
<input name="clearcoat_normal" type="vector3" value="0, 0, 1" /> | ||
<input name="emissive" type="color3" value="0, 0, 0" /> | ||
<input name="thickness" type="float" value="0" /> | ||
<input name="attenuation_distance" type="float" value="100000" /> | ||
<input name="attenuation_color" type="color3" value="0, 0, 0" /> | ||
</gltf_pbr> | ||
<surfacematerial name="Default" type="material"> | ||
<input name="surfaceshader" type="surfaceshader" nodename="SR_default" /> | ||
</surfacematerial> | ||
</materialx> |