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Updated README
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AmauryCarrade committed Aug 27, 2014
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- Automatic set of teleportation spots is not supported.
- The teams (or players, if solo) are automatically teleported to a random teleportation spot.
- Two teleportation modes available:
- a “direct” one, all players are teleported in the same time;
- a “direct” one, all players are teleported in the same time;
- a “slow” one, the teams are teleported with a delay, and the game is launched after; useful for smaller servers.
- The players state is reset when they are teleported: inventory cleaned, max food and health, no XP, no potion effects...
- Some players can be marked as “spectators”: they are not teleported and not counted as a player.
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![in a cave](http://amaury.carrade.eu/files/Minecraft/Plugins/UH/UHPlugin_Wall_Cave.png)
(using the default configuration).
- The generated wall can be either circular or squared.
- The players are blocked inside the wall, even if the wall is broken or not generated.
- If WorldBorder is present, it is automatically configured.
- Else, the plugin will check itself if a player is outside the border (not recommended, use WorldBorder if possible!).
- The border can eaily be set during the game with `/uh border set <diameter>`
- The players are blocked inside the wall, even if the wall is broken or not generated, if WorldBorder is present (automatic configuration of the plugin).
- The border can easily be set during the game with `/uh border set <diameter>`
- To anticipate a new border size, a warning can be send to all players out of this future border with `/uh border warning <futureDiameter>` every 90 seconds (by default, you can change the delay in the config).
- The time left to go inside the next border can be included in this message (`/uh border warning <futureDiameter> [minutesBeforeReduction]`).
![message broadcasted to the players outside](http://amaury.carrade.eu/files/Minecraft/Plugins/UH/UHPlugin_Border_Warning.png)
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