I am a software engineer with a strong focus on computer graphics and a background in game development. My experience includes rendering and animation programming, as well as working on both technical and artistic aspects of game development, such as level design and lighting. Additionally, I have a solid foundation in computer architecture, operating systems, and network protocols.
- Raven Ray/Path Tracer
- Software Rasterizer
- RT Ray Tracer
- Digital Geometry Processing
- Bezier Surface Rendering
- Vulpix - Vulkan based Ray Tracer
- Flight Simulator