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0.1.4 (#16)
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amazingalek authored Dec 20, 2019
1 parent 5d5dde4 commit bd6ed2d
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Showing 4 changed files with 5 additions and 4 deletions.
2 changes: 1 addition & 1 deletion OWML.Launcher/App.cs
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Expand Up @@ -11,7 +11,7 @@ namespace OWML.Launcher
{
public class App
{
private const string OWMLVersion = "0.1.3";
private const string OWMLVersion = "0.1.4";

private readonly string[] _filesToCopy = { "UnityEngine.CoreModule.dll", "Assembly-CSharp.dll" };

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2 changes: 1 addition & 1 deletion OWML.SampleMods/OWML.EnableDebugMode/manifest.json
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Expand Up @@ -4,6 +4,6 @@
"name": "EnableDebugMode",
"uniqueName": "Alek.EnableDebugMode",
"version": "0.1",
"owmlVersion": "0.1.3",
"owmlVersion": "0.1.4",
"enabled": true
}
2 changes: 1 addition & 1 deletion OWML.SampleMods/OWML.TestMod/manifest.json
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Expand Up @@ -4,6 +4,6 @@
"name": "TestMod",
"uniqueName": "Alek.TestMod",
"version": "0.1",
"owmlVersion": "0.1.3",
"owmlVersion": "0.1.4",
"enabled": false
}
3 changes: 2 additions & 1 deletion Readme.md
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Expand Up @@ -138,7 +138,7 @@ Add a manifest file called manifest.json. Example:
"name": "EnableDebugMode",
"uniqueName": "Alek.EnableDebugMode",
"version": "0.1",
"owmlVersion": "0.1.3",
"owmlVersion": "0.1.4",
"enabled": true
}
~~~~
Expand All @@ -150,6 +150,7 @@ OWML is configured by OWML.Config.json:
|Key|Description|
|---|-----------|
|gamePath|The path to the game files. This must be correct for anything to work. Default: "C:/Program Files (x86)/Outer Wilds"|
|verbose|If this is true, errors from all of the game will be displayed and logged. Intended for modders only.|

Each mod is defined in a manifest.json file:

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