🧪 Test (develop-preview) #93
Annotations
6 errors and 20 warnings
🧪 Run tests (6000.0.42f1)
No graphic device is available to initialize the view.
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🧪 Run tests (6000.0.42f1)
No graphic device is available to show the window.
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🧪 Run tests (6000.0.42f1)
No graphic device is available to initialize the view.
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🧪 Run tests (6000.1.0b10)
No graphic device is available to initialize the view.
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🧪 Run tests (6000.1.0b10)
No graphic device is available to show the window.
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🧪 Run tests (6000.1.0b10)
No graphic device is available to initialize the view.
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🧪 Run tests (6000.0.42f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(412) (on glcore)
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🧪 Run tests (6000.0.42f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at 6)/Hidden-TMP_SDF-UIEffect-Unity6.shader(298) (on vulkan)
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🧪 Run tests (6000.0.42f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at 6)/Hidden-TMP_SDF-UIEffect-Unity6.shader(298) (on glcore)
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🧪 Run tests (6000.0.42f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(412) (on vulkan)
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🧪 Run tests (6000.0.42f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(412) (on glcore)
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🧪 Run tests (6000.0.42f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_FlatCornered_64.png) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.0.42f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Level.png) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.0.42f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.0.42f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.0.42f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.1.0b10)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(412) (on glcore)
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🧪 Run tests (6000.1.0b10)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at 6)/Hidden-TMP_SDF-UIEffect-Unity6.shader(298) (on vulkan)
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🧪 Run tests (6000.1.0b10)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at 6)/Hidden-TMP_SDF-UIEffect-Unity6.shader(298) (on glcore)
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🧪 Run tests (6000.1.0b10)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(412) (on vulkan)
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🧪 Run tests (6000.1.0b10)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(412) (on glcore)
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🧪 Run tests (6000.1.0b10)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_FlatCornered_64.png) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.1.0b10)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Level.png) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.1.0b10)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.1.0b10)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.1.0b10)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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