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🧪 Test (develop-preview) #91

🧪 Test (develop-preview)

🧪 Test (develop-preview) #91

Triggered via push March 13, 2025 04:22
Status Success
Total duration 8m 15s
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test.yml

on: push
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9 errors and 123 warnings
🧪 Run tests (6000.2.0a6)
No graphic device is available to initialize the view.
🧪 Run tests (6000.2.0a6)
No graphic device is available to show the window.
🧪 Run tests (6000.2.0a6)
No graphic device is available to initialize the view.
🧪 Run tests (6000.1.0b9)
No graphic device is available to initialize the view.
🧪 Run tests (6000.1.0b9)
No graphic device is available to show the window.
🧪 Run tests (6000.1.0b9)
No graphic device is available to initialize the view.
🧪 Run tests (6000.0.41f1)
No graphic device is available to initialize the view.
🧪 Run tests (6000.0.41f1)
No graphic device is available to show the window.
🧪 Run tests (6000.0.41f1)
No graphic device is available to initialize the view.
🧪 Run tests (2020.3.48f1)
No tests were executed
🧪 Run tests (2020.3.48f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on vulkan)
🧪 Run tests (2020.3.48f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on glcore)
🧪 Run tests (2020.3.48f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 156 (on vulkan)
🧪 Run tests (2020.3.48f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 156 (on glcore)
🧪 Run tests (2020.3.48f1)
Assets/TextMeshPro Support is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
🧪 Run tests (2022.1.24f1)
No tests were executed
🧪 Run tests (2022.1.24f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on vulkan)
🧪 Run tests (2022.1.24f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on glcore)
🧪 Run tests (2022.1.24f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 156 (on vulkan)
🧪 Run tests (2022.1.24f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 156 (on glcore)
🧪 Run tests (2022.1.24f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on vulkan)
🧪 Run tests (2022.1.24f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on glcore)
🧪 Run tests (2022.1.24f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 290 (on vulkan)
🧪 Run tests (2022.1.24f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 290 (on glcore)
🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.45f1)
No tests were executed
🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.45f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on glcore)
🧪 Run tests (2021.3.45f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 290 (on vulkan)
🧪 Run tests (2021.3.45f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 290 (on glcore)
🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.45f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.2.19f1)
No tests were executed
🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on vulkan)
🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on glcore)
🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 156 (on vulkan)
🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 156 (on glcore)
🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on vulkan)
🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on glcore)
🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 290 (on vulkan)
🧪 Run tests (2021.2.19f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at line 290 (on glcore)
🧪 Run tests (2022.2.21f1)
No tests were executed
🧪 Run tests (2022.2.21f1)
Source Texture (UIEffect_FlatCornered_64) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.2.21f1)
Source Texture (UIEffect_Badge_Level) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.2.21f1)
Source Texture (UIEffect_Badge_Police) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.2.21f1)
Source Texture (UIEffect_Badge_Checked) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.2.21f1)
Source Texture (UIEffect_I_am_Unity-Chan-512) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.2.21f1)
Activation failed, attempting retry #2
🧪 Run tests (2022.2.21f1)
Activation failed, attempting retry #1
🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.2.21f1)
Source Texture (UIEffect_FlatCornered_64) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.2.21f1)
Source Texture (UIEffect_Badge_Level) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.2.21f1)
Source Texture (UIEffect_Badge_Police) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.2.21f1)
Source Texture (UIEffect_Badge_Checked) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.2.21f1)
Source Texture (UIEffect_I_am_Unity-Chan-512) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.3.60f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.60f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.60f1)
No tests were executed
🧪 Run tests (2022.3.60f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.60f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.60f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.60f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.60f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.60f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.60f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.60f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_FlatCornered_64.png) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.3.60f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Level.png) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.3.60f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.3.60f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.3.60f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
Source Texture (UIEffect_FlatCornered_64) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.1.20f1)
Source Texture (UIEffect_Badge_Level) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.1.20f1)
Source Texture (UIEffect_Badge_Police) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.1.20f1)
Source Texture (UIEffect_Badge_Checked) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.1.20f1)
Source Texture (UIEffect_I_am_Unity-Chan-512) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
Source Texture (UIEffect_FlatCornered_64) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.1.20f1)
Source Texture (UIEffect_Badge_Level) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.1.20f1)
Source Texture (UIEffect_Badge_Police) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.1.20f1)
Source Texture (UIEffect_Badge_Checked) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.1.20f1)
Source Texture (UIEffect_I_am_Unity-Chan-512) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.2.0a6)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on glcore)
🧪 Run tests (6000.2.0a6)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at 6)/Hidden-TMP_SDF-UIEffect-Unity6.shader(298) (on vulkan)
🧪 Run tests (6000.2.0a6)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at 6)/Hidden-TMP_SDF-UIEffect-Unity6.shader(298) (on glcore)
🧪 Run tests (6000.2.0a6)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on vulkan)
🧪 Run tests (6000.2.0a6)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on glcore)
🧪 Run tests (6000.2.0a6)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_FlatCornered_64.png) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.2.0a6)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Level.png) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.2.0a6)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.2.0a6)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.2.0a6)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.1.0b9)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on glcore)
🧪 Run tests (6000.1.0b9)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at 6)/Hidden-TMP_SDF-UIEffect-Unity6.shader(298) (on vulkan)
🧪 Run tests (6000.1.0b9)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at 6)/Hidden-TMP_SDF-UIEffect-Unity6.shader(298) (on glcore)
🧪 Run tests (6000.1.0b9)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on vulkan)
🧪 Run tests (6000.1.0b9)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on glcore)
🧪 Run tests (6000.1.0b9)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_FlatCornered_64.png) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.1.0b9)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Level.png) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.1.0b9)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.1.0b9)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.1.0b9)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.0.41f1)
Shader warning in 'Hidden/UI/Default (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on glcore)
🧪 Run tests (6000.0.41f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at 6)/Hidden-TMP_SDF-UIEffect-Unity6.shader(298) (on vulkan)
🧪 Run tests (6000.0.41f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at 6)/Hidden-TMP_SDF-UIEffect-Unity6.shader(298) (on glcore)
🧪 Run tests (6000.0.41f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on vulkan)
🧪 Run tests (6000.0.41f1)
Shader warning in 'Hidden/TextMeshPro/Distance Field (UIEffect)': use of potentially uninitialized variable (apply_sampling_filter) at /github/workspace/Packages/src/Shaders/UIEffect.cginc(410) (on glcore)
🧪 Run tests (6000.0.41f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_FlatCornered_64.png) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.0.41f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Level.png) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.0.41f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.0.41f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.0.41f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.