Releases: maxr-dot-org/maxr
Release-0.2.17
Mechanized Assault & eXploration Reloaded 0.2.17 (October, 2024)
- Fix blocked bandpath (B->.<-B)
- Fix handling of upgrade (especially in windowstorage for dirty version)
- Update prev/next buttons at new turn started
Release-0.2.16
Mechanized Assault & eXploration Reloaded 0.2.16 (April, 2024)
- Fix crash when using metal (reparation/upgrade/reload) in any building.
- Lock prev/next buttons when those buttons would do nothing.
Release-0.2.15
Mechanized Assault & eXploration Reloaded 0.2.15 (March, 2024)
- Fix loading of big (clearing/building) vehicle.
- Fix Rubble loading.
- [resinstaller] update nuget package from sdl2.nuget:2.26.5 to sdl2.nuget:2.28.0
- update nuget package from sdl2_mixer.nuget:2.6.3 to sdl2_mixer.nuget:2.8.0
- update submodule nlohmann from 3.10.2 to 3.11.3.
- Log version of some dependencies (sdl/crash_reporter/Nlohmann).
- provide .pdb files for easier debugging from crash reports.
Release-0.2.14
Mechanized Assault & eXploration Reloaded 0.2.14 (February, 2024)
- Fix game initialization: initial resources should be correct now (mining station would have resources)
- Fix loading of TCP games.
- Fix window for resources redistribution (especially when gold > oil).
- Fix some issues when shorten (utf-8) string
- Draw possible shots with path
- Improve some buttons' status ("play"/"pause" of "unit video", "up"/"down" button in loading, "send" button in network lobby)
- Include resinstaller repo inside Maxr repo
- Include CrashReporter in Win32 installer
Release-0.2.13
Mechanized Assault & eXploration Reloaded 0.2.13 (October, 2023)
- Fix position of alien in multiplayer
- Fix serialization of
cSavedReportDetected
leading to crash
Release-0.2.12
Mechanized Assault & eXploration Reloaded 0.2.12 (September, 2023)
- update spiritless_po
- update nuget package from sdl2.nuget:2.26.5 to sdl2.nuget:2.28.0
- Fix crash when rubble appears (so when destroying building).
- Fix creation of big rubble.
- Add screen for end of game.
- rework installer pages
- Better support of utf-8 path
- fix resinstaller (transparent color and fix copy of some files)
Release-0.2.11
Mechanized Assault & eXploration Reloaded 0.2.11 (June, 2023)
-requires C++17 compilers
-fix crash when not enough place for initial resources placement.
-fix map initialization for multi-player.
-disable shortcut for locked button.
-key combination/sequence (Use COMMA/PLUS for special key '+'/','; fix case with 3+ items).
-add dated state for unit status string.
-display resource capacity for unit in transporter
-handle storedUnits for casualties report and unit list report.
-building stops sentry.
-allow to have preview path (Shift+Left-Mouse-Button).
-don't show unit's price in upgrade refinery.
-In cWindowLandingUnitSelection, hide price for non-buyable units. markAsInsufficient
items when needed.
-add button to re-show the intro.
-fix cMouseModeEnter::canExecuteAction
when transporter is at same place at utility building (connector/road/platform).
-landed planes blocks ground.
-draw also neutral(alien) units on minimap.
-show scene before game start (for solo game).
-unit version ("MK X") changes when upgrade is "used", not changed.
-update display when unit version changes.
-report alien detected.
-handle plural for some translations.
Release 0.2.10
Mechanized Assault & eXploration Reloaded 0.2.10 (March, 2023)
-changed shortcut to toggle debug frames from CTRL+w to CTRL+ALT+w to reduce likelihood of enabling it by accident.
-update path to bugtracker, fixes #1098
-fixed #1006: write saved map positions (Alt + F5-8) to savegame file
-refactoring client/server model (now all clients have full knowledge)
-fixed cost calculation of pre game speed upgrades
-fixed speed of submarines under bridges ; #1113
-multiplayer games can be resumed without defeated players. Fixed #1032
-requires C++14 compilers
-allow to save game from dedicated server
-maj of all French translations.
-use new clan logo images
-migrated from Xml to Json
-migrated from Xml translation to gettext format (.po) using spiritless_po (so no .mo)
-improve dedicatedserver support to simplify configuration from (pseudo) host
-add alien support.
Release-0.2.9
Mechanized Assault & eXploration Reloaded 0.2.9 (June 4, 2016)
-migrated from sdl to sdl2
-changed movement control: press CTRL to fly over other units. Otherwise the other unit is selected.
-new chat box, including chat log and player list
-implemented chat box in landing selection screen
-implemented RETURN and ESC shortcuts in menues and dialogs where appropriate
-implemented mouse wheel scroll support in all lists
-implemented colorpicker for player colors (removes 8 player limit)
-implemented position dependent, stereo "3D" sound effects
-implemented hot seat mode
-implemented turn time limit
-improved right mouse button scroll
-improved possible key combinations for hot keys
-improved turn time clock
-fixed missing units after loading a game
-fixed turn based mode
-fixed resolution detection (multiple display support)
-fixed various missing status updates in GUI
-fixed various situations where a wrong cursor has been displayed
-rewrite internal attack implementation (fixes frozen units, and reduce delays before impact)
-new code behind the menus and the in-game GUI
-tons of bugs and crashes fixed