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Native-point plugin for VectorTileLayer, symbol.markerFill adds function-type support maptalks/issues#466
Vector tiles are not redrawn when the map is not scaled, significantly improving the drawing performance of VectorTileLayer on terrain when moving and rotating the map
Geo3DTilesLayer add new config item unlit to service, when set to true, it ignores lighting and draws its own texture directly.
Geo3DTilesLayer add a new config item polygonFill to service, it can set the model color, it can be css color or 4-bit normalized array.
Geo3DTilesLayer adds a new config item hsv to the service, a three-bit normalized array, which can be used to tint the model and set the hue, saturation and lightness of the model color.
Geo3DTilesLayer will automatically calculate normals for tile models in the worker when the material does not have an unlit extension.
MultiGLTFMarker add the function to set bloom for individual model, set the bloom attribute of data to true, maptalks/issues#451
Bug fixes
vt layer to solve the error and drawing problem when textName is a space, maptalks/issues#462
Solve the problem of image tile misalignment when terrain is in 4326 projection. maptalks/issues#468
Fix a problem with terrain image drawing when adding a tile layer with GroupGLLayer.addLayer, maptalks/issues#469
Ensure that the data side of terrain clipping is 2^n + 1, to solve the error reported in some cases, maptalks/issues#472
Resolve miscalculation of texture coordinates in terrain, resolve gaps caused by texture errors when terrain is drawn
Solve memory leak caused by Geo3DTilesLayer not reclaiming cached GLTF models.
Solve the problem that GLTFMarker will respond to click events on UIComponent maptalks/issues#471
Fix an issue where MultiGLTFMarker occasionally does not trigger events correctly, maptalks/issues#461