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GE Debugger: Preserve VRAM textures / render-to-texture in dumps #11564

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merged 7 commits into from
Nov 17, 2018

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unknownbrackets
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Threw in a few unrelated changes as well. Chiefly, this implements better VRAM texture handling as per #9780.

Other things:

  • Dodge a spurious warning when creating GE dumps on Android (CreateFullPath)
  • Fix some breakage in GE debugger from Remove constraint that virtual framebuffers have to represent VRAM. #11553.
  • Record memcpys in block transfer too - but behavior when stride is not aligned is a bit different (might motivate a dedicated command...)
  • Prevent the disassembly and web debugger from thinking a syscall has an invalid address (they both use this same code.)

-[Unknown]

@unknownbrackets unknownbrackets added this to the v1.8.0 milestone Nov 17, 2018
@hrydgard
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Good stuff!

@hrydgard hrydgard merged commit 036556c into hrydgard:master Nov 17, 2018
@unknownbrackets unknownbrackets deleted the ge-dump branch November 17, 2018 23:19
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