a fighting game inspired by Super Smash Bros. available and made with TIC-80.
Game is playable at TIC-80 website
Super Smash Bros. by Nintendo
First, you need to clone and go into TIC-Smash directory.
git clone https://github.com/hayattgd/TIC-Smash.git
cd TIC-Smash
if you didnt installed TIC-80 then, install it from github or itch.io
And, its recommend to set variable %TIC80% to path to your TIC-80 executable.
%TIC80% --cli --fs=./ --cmd="load TIC-Smash.lua & cd Version & save LATEST.tic & exit"
rm .local
%TIC80% --cli --fs=./ --cmd="load TIC-Smash.lua & export win LATEST alone=1 & exit"
rm .local
To contribute development of TIC-Smash, fork this repository and edit it, then make a pull request.
Or, simply make new issue about bugs or suggestions. Sharing TIC-Smash to friends is also good :)
downloading TIC-80 syntax is recommend when development
- Playable Character
- Non-player character
- Title
- Stage Select
- Character Select
- Timer / Score
- Result
- BGM / SFX / Particles
- More stages
- More characters (around 12)
- Another special attack
- Story thing (PvE)
- Custom character
- Custom stage
- 4 player battle
-
More ways to attack -
Boss fight -
Item -
Assist Figure -
Final smash
(strikethrough text idea is low possibility due to sprite limits)
each versions saved as .tic format in Version folder or in Releases as source code.
First release!
- Bot that automatically fights
- 1 stage
- 2 characters
- some effects / sfx on jumping / smashing
- every character has same special
more stage / character!
- 3 stage added
- 2 character added
- each character has own special (wip)
- stage and character is shuffled in each play
huge update!
- intro, title added
- stage / character select added (wip)
- option to switch default or stage palette
- added balmung stage and character
- added 1~6 level for bot
- added timer / result on battle (wip)
- can choose character is controlled by bot or player
qol + characters
- more than 6 stages can be added now
- more character
- character palette wont depends on stage (32 color palette!)
- optimized code size
- character name goes small when its too big
Using github's tag for release from now
Original | Developer | Used Parts |
---|---|---|
Nesbox | Icon | |
8-BIT Panda | Bruno Oliveira (btco) | Character / Tiles / Palette |
STELE | Zus (captainzus) | Character / Tiles / Palette |
Balmung | petet | Character / Tiles / Palette |
MARIO BROS. (Demake) | trelemar | Tiles / Palette |
Original MARIO BROS. | Nintendo | |
Super Meat Boy (Demake) | nequ16 (Never) | Character / Tiles / Palette |
Original Super Meat Boy | Team Meat | |
SUPERNOVA | Sintel | Stage / Palette |
Among us | Innersloth | Character |
*Some Sprites / Tiles will shown in-game with another palette depending on situation
Original | Developer | Inspired Parts |
---|---|---|
TICHOU (Demake) | SineLuciditate | Character |
Original Touhou | ZUN |
Product | License |
---|---|
8-BIT Panda | Apache License 2.0 |
This repository is available under MIT License