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Tutorial: Transform FBX to Collada and change its origin (#195)
* Tutorial: Transform FBX to Collada and change its origin Signed-off-by: ahcorde <[email protected]> * Added feedback Signed-off-by: ahcorde <[email protected]> * Added feedback Signed-off-by: ahcorde <[email protected]> * fix gif path Signed-off-by: Ian Chen <[email protected]> * resized gifs Signed-off-by: ahcorde <[email protected]> Co-authored-by: Ian Chen <[email protected]>
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\page transform_fbx_to_dae Transform FBX to Collada in Blender | ||
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This tutorial shows how to transform a mesh in fbx format to collada with Blender and change its origin. | ||
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You can download Blender +2.81 from [this web site](https://www.blender.org/download/). | ||
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# Importing the FBX file | ||
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Remove all the elements in the scene. You can select the elements pushing `Ctrl + Shift + left mouse button` | ||
from the list of elements that you can see in the right top corner of the Blender window. | ||
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@image html img/transform_fbx_to_dae/remove_elemets.gif | ||
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Then import your FBX model. `File -> Import -> Fbx (.fbx).` | ||
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@image html img/transform_fbx_to_dae/import_model.gif | ||
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# Modify properties of the model | ||
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Now we can edit some of the properties of the object. | ||
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## Change the origin of the model (Optional) | ||
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Sometimes a mesh may have an origin at an offset from the desired location. For example, | ||
you may want to move the origin of a robot arm to the base or move the origin of a wheel to its center. | ||
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Select the object by pushing the letter `a` and enter to `Edit mode` by pushing `Tab`. | ||
Select the part of the object at which you’d like to place the origin point (vertex, edge or face). | ||
When we are ready push `Shift + s` to bring up the *snap menu* and select `Cursor to active` to locate | ||
the Blender cursor (red/white circle thing) in the selected new place. | ||
Switch back to `Object Mode` and see the Blender cursor where your future origin is going to be. | ||
In the `Options` menu select `Origins` and then select in the object menu `Object -> Set Origin -> Origin to 3D Cursor`. | ||
Now your origin is at the desired place. We can move this origin to another place by editing the | ||
transform dialog. | ||
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@image html img/transform_fbx_to_dae/edit_origin.gif | ||
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# Exporting to Collada | ||
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Finally export your model to collada `File -> Export -> Collada (default)(.dae).` |
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