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update readme
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elringus authored Jan 19, 2024
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# SpriteDicing

[![CodeFactor](https://www.codefactor.io/repository/github/elringus/sprite-dicing/badge)](https://www.codefactor.io/repository/github/elringus/sprite-dicing)
[![codecov](https://codecov.io/gh/elringus/sprite-dicing/branch/master/graph/badge.svg?token=DBUTGP0Q7C)](https://codecov.io/gh/elringus/sprite-dicing)
[![codecov](https://codecov.io/gh/elringus/sprite-dicing/branch/main/graph/badge.svg?token=DBUTGP0Q7C)](https://codecov.io/gh/elringus/sprite-dicing)

Sprite Dicing is an extension for [Unity game engine](https://unity3d.com) allowing to split a set of sprite textures into dices, discard identical ones, bake unique dices into atlas textures and then seamlessly reconstruct the original sprites at runtime.

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## Installation

Use [UPM](https://docs.unity3d.com/Manual/upm-ui.html) to install the package via the following git URL: `https://github.com/elringus/sprite-dicing.git#package` or download and import [SpriteDicing.unitypackage](https://github.com/elringus/sprite-dicing/raw/master/SpriteDicing.unitypackage) manually.
Use [UPM](https://docs.unity3d.com/Manual/upm-ui.html) to install the package via the following git URL: `https://github.com/elringus/sprite-dicing.git#package` or download and import [SpriteDicing.unitypackage](https://github.com/elringus/sprite-dicing/raw/main/SpriteDicing.unitypackage) manually.

![](https://i.gyazo.com/b54e9daa9a483d9bf7f74f0e94b2d38a.gif)

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