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Grand Prix Legends (2020 demo) #353
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Have you tried dxwrapper without RTX Remix? This will help isolate if it is a Remix issue or a dxwrapper issue. Also, what are you trying to do with this line? LoadCustomDllPath = rd3d7v2.dll |
GPL uses a custom fan-made DX7 replacement, so my intent with LoadCustomDLL was to integrate that in case it gets ignored. Removing that line and RTX Remix gives the same result - menus are not showing text and the game is black. Edit : Without it the game loads fine - seemingly pulling Ddraw.dll from Windows in the logs. The main line seems to be 4980 18:17:03.212 m_IDirectDrawX::CreateD9Device Direct3D9 device! 640x480 refresh: 0 format: D3DFMT_X8R8G8B8 wnd: WND(00260BC0,PapyWin,{0,0,0,0}) params: {640,480,D3DFMT_X8R8G8B8,1,0,0,1,WND(00260BC0,PapyWin,{0,0,0,0}),0,0,D3DFMT_UNKNOWN,0x0,0,0x80000000} flags: 0x44 This is the working log |
If you want the game to use
Can you give me instructions for how
You got the game working? What else are you trying to do? |
G'day there,
So this is a bit of a long shot but I've been trying to get this running through RTX Remix and amazingly, it seems to load somewhat - but the bulk of the game has issues like the menus not rendering and the actual game appearing black - but you can hear it and move the car.
This also might be a bit of an edge case as the game has a custom DX7 wrapper that replaces the originals from 1999.
If you have any idea what I'm doing wrong, let me know. :)
The ini settings are :
[General]
RealDllPath = AUTO
WrapperMode = AUTO
LoadCustomDllPath = rd3d7v2.dll
ExcludeProcess =
IncludeProcess =
RunProcess =
WaitForProcess = 0
DisableLogging = 0
[Plugins]
LoadPlugins = 0
LoadFromScriptsOnly = 0
[Compatibility]
Dd7to9 = 1
D3d8to9 = 0
DDrawCompat = 0
Dinputto8 = 0
DisableGameUX = 1
EnableDdrawWrapper = 0
EnableD3d9Wrapper = 0
EnableDinput8Wrapper = 0
EnableDsoundWrapper = 0
EnableOpenDialogHook = 0
WinVersionLie = off
WinVersionLieSP = 0
HandleExceptions = 0
SingleProcAffinity = 0
dxwrapper-gpl2020demo.log
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