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Minor simplification
CI #814: Commit cfc13b3 pushed by elishacloud
March 26, 2025 07:26 4m 37s master
March 26, 2025 07:26 4m 37s
Fix complex and backbuffer creation
CI #813: Commit 2125589 pushed by elishacloud
March 26, 2025 07:22 4m 55s master
March 26, 2025 07:22 4m 55s
Fix how complex children are detected
CI #812: Commit e682d06 pushed by elishacloud
March 26, 2025 04:41 4m 30s master
March 26, 2025 04:41 4m 30s
Minor fix with complex surfaces
CI #811: Commit 4d09461 pushed by elishacloud
March 26, 2025 03:43 5m 31s master
March 26, 2025 03:43 5m 31s
Fix how complex surface root is detected
CI #810: Commit e1ae5eb pushed by elishacloud
March 26, 2025 03:23 5m 25s master
March 26, 2025 03:23 5m 25s
Update the RestoreDisplayMode() function
CI #809: Commit 876f43f pushed by elishacloud
March 26, 2025 00:12 5m 47s master
March 26, 2025 00:12 5m 47s
Fix render target reference count
CI #808: Commit 7c9c00e pushed by elishacloud
March 25, 2025 21:54 6m 32s master
March 25, 2025 21:54 6m 32s
Fix IClassFactory when querying for IDirectDraw7
CI #807: Commit f17f26b pushed by elishacloud
March 25, 2025 18:54 5m 51s master
March 25, 2025 18:54 5m 51s
Reset device rather then recreating it
CI #806: Commit 7f7c50f pushed by elishacloud
March 25, 2025 17:41 5m 31s master
March 25, 2025 17:41 5m 31s
Reorganize IDirect3DDeviceX
CI #805: Commit 25a77ef pushed by elishacloud
March 25, 2025 04:32 5m 22s master
March 25, 2025 04:32 5m 22s
Reorganize ddraw.cpp
CI #804: Commit f521273 pushed by elishacloud
March 24, 2025 20:48 5m 9s master
March 24, 2025 20:48 5m 9s
Rename AutoSetFlag and AutoCriticalSection
CI #803: Commit 325a6a4 pushed by elishacloud
March 24, 2025 16:30 5m 9s master
March 24, 2025 16:30 5m 9s
Remove ConvertToDirect3D7 & ConvertToDirectDraw7
CI #802: Commit d264501 pushed by elishacloud
March 24, 2025 04:03 5m 15s master
March 24, 2025 04:03 5m 15s
Remove some unneeded critical sections
CI #801: Commit 8cd0a6f pushed by elishacloud
March 23, 2025 03:54 5m 38s master
March 23, 2025 03:54 5m 38s
Rename critical section names for surface
CI #800: Commit a0229a6 pushed by elishacloud
March 23, 2025 02:10 4m 41s master
March 23, 2025 02:10 4m 41s
Add auto guard for critical sections on surface
CI #799: Commit 253c300 pushed by elishacloud
March 22, 2025 18:55 5m 32s master
March 22, 2025 18:55 5m 32s
Add auto guard for critical sections
CI #798: Commit ba43da7 pushed by elishacloud
March 22, 2025 17:49 5m 27s master
March 22, 2025 17:49 5m 27s
Add ComPtr to DirectDraw wrapper addresses
CI #797: Commit 18b17de pushed by elishacloud
March 22, 2025 15:14 5m 28s master
March 22, 2025 15:14 5m 28s
Add ComPtr to Direct3D9 wrapper addresses
CI #796: Commit a06c4fa pushed by elishacloud
March 22, 2025 14:32 5m 21s master
March 22, 2025 14:32 5m 21s
Fix concurrency issue with ApplyPresentFixes()
CI #795: Commit 413f28f pushed by elishacloud
March 22, 2025 03:08 5m 33s master
March 22, 2025 03:08 5m 33s
Use sprite for drawing FPS
CI #794: Commit ba3be32 pushed by elishacloud
March 21, 2025 22:36 5m 39s master
March 21, 2025 22:36 5m 39s
Use state block for gamma and FPS display
CI #793: Commit f43eaee pushed by elishacloud
March 21, 2025 16:48 5m 30s master
March 21, 2025 16:48 5m 30s
Use video memory for index and vertex buffers
CI #792: Commit ba8e983 pushed by elishacloud
March 21, 2025 16:30 5m 34s master
March 21, 2025 16:30 5m 34s
Add profiling to WaitForVerticalBlank()
CI #791: Commit fa049dc pushed by elishacloud
March 21, 2025 16:23 5m 16s master
March 21, 2025 16:23 5m 16s
Rename CustomResolution options
CI #790: Commit 491749d pushed by elishacloud
March 21, 2025 16:22 4m 59s master
March 21, 2025 16:22 4m 59s