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[CVPR 2025] VideoWorld is a simple generative model that learns purely from unlabeled videos—much like how babies learn by observing their environment
[CVPR 2025] Official PyTorch implementation of Rectified Diffusion Guidance for Conditional Generation
Code for the project "MegaSaM: Accurate, Fast and Robust Structure and Motion from Casual Dynamic Videos"
Fully open reproduction of DeepSeek-R1
Official code implementation of Slow Perception:Let's Perceive Geometric Figures Step-by-step
PyTorch code and models for the DINOv2 self-supervised learning method.
Official implementation of "Shape Anchor Guided Holistic Indoor Scene Understanding"
[CVPR'25] Official Implementations for Paper - MagicQuill: An Intelligent Interactive Image Editing System
Public code release associated with SceneScript.
(CVPR 2025) The Scene Language: Representing Scenes with Programs, Words, and Embeddings
A lightweight library for portable low-level GPU computation using WebGPU.
[ICML 2024] Official PyTorch implementation of SMaRt: Improving GANs with Score Matching Regularity
🏠[ECCV 2024] GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting
Ongoing research training gaussian splatting at scale by distributed system
[CVPR 2024] Shadows Don’t Lie and Lines Can’t Bend! Generative Models don’t know Projective Geometry...for now
A repository for paper "Efficient Solution of Point-Line Absolute Pose" by P.Hruby, T.Duff, and M. Pollefeys, presented at CVPR 2024.
TextGrad: Automatic ''Differentiation'' via Text -- using large language models to backpropagate textual gradients.
Render Gaussian Splats using Metal on Apple platforms (iOS/iPhone/iPad, macOS, and visionOS)
[ICML2024] Official code for GaussianPro: 3D Gaussian Splatting with Progressive Propagation
Official implementation of paper "Stratified Avatar Generation from Sparse Observations"