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Daniel Limberger edited this page Jan 24, 2014 · 13 revisions

The following section describes the .glraw file format.

byte range type description
[0x00, 0x01] uint16 Magic number (0xC6F5)
[0x02, 0x0a] uint64 Raw data position (offset)
[0x0b, 0x0a + offset]* Property Typed Key Value Pairs
[0x0a + offset, EOF] Raw data

Property

type description
uint8 Property Type ID
string Key (null-terminated)
Property Type Value (null-terminated if type is string)

Predefined Property Types and associated IDs: 1: int32, 2: double, 3: string, 4+: user-defined

Endianness

Numbers are saved with little endian.

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