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Tweaks RMT Recipe #20554

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alsoandanswer
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  • balance: "Changes RMT recipe to 1u Neurostabin 2u Inaprovaline = 3u RMT."

I did this change because it was too easy to accidentally make RMT ; Inaprovaline being a far too common treatment medicine and Potassium being naturally produced during liver failiure chiefly being one of the main causes.

Neurostabin is already a medicine used for muscle weakness - diluted by the relatively cheap inaprovaline, this is still very much accessible for Offworlders.

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!review

@CometBlaze
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Currently, a commonly used strategy to delay the effects of liver failure is to hook a patient to an IV stand filled with inaprovaline precisely due to how it turns the deadly potassium into harmless RMT. I believe this is a good thing, makes treating an otherwise rather boring condition more engaging and rewards player knowledge.
This change would remove that interaction for no real gain, beyond perhaps a slightly more complex recipe for pharmacists that is rarely used since the people who usually need RMT already spawn with it from the get go.

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alsoandanswer commented Mar 4, 2025

Currently, a commonly used strategy to delay the effects of liver failure is to hook a patient to an IV stand filled with inaprovaline precisely due to how it turns the deadly potassium into harmless RMT. I believe this is a good thing, makes treating an otherwise rather boring condition more engaging and rewards player knowledge. This change would remove that interaction for no real gain, beyond perhaps a slightly more complex recipe for pharmacists that is rarely used since the people who usually need RMT already spawn with it from the get go.

There's a fine line between player knowledge and powergaming - A dialysis machine making 400u of inaprovaline for free to neutralize it is pretty creative, but also kind of ridiculous. A tier 1 chemical shouldn't realistically be able to stabilize a failing organ - every other organ needs peridaxon or something else.

Ironically, this hampers player creativity because the solution is so absolutely simple that there isn't an interesting alternative or tradeoff, it's just the best thing to do, and if you deviate from it, you're actively killing the patient because you aren't playing optimally.

Also, you can still neutralize this by making dylovene, by adding Ammonia and Silicon. So there isn't actually any net loss in interaction. You just do it differently.

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There's a fine line between player knowledge and powergaming - A dialysis machine making 400u of inaprovaline for free to neutralize it is pretty creative, but also kind of ridiculous. A tier 1 chemical shouldn't realistically be able to stabilize a failing organ - every other organ needs peridaxon or something else.

It's not a dyalisis machine, it's an IV stand with an inaprovaline bottle, but even if you did use a sleeper, they can't inject more than 20u of a chemical into a patient at any given time, so I wouldn't consider that to be terribly beyond reason. And all this does is preventing the potassium from causing more damage, it does nothing to the liver, just buys you some time until you can treat it properly with either surgery or peridaxon.

Ironically, this hampers player creativity because the solution is so absolutely simple that there isn't an interesting alternative or tradeoff, it's just the best thing to do, and if you deviate from it, you're actively killing the patient because you aren't playing optimally.

I don't necessarily agree with this sentiment, but for the sake of argument lets say this is true. How does this change improve player creativity? There will still be a single optimal solution, if anything your proposed alternative is an even better strategy since unlike inaprovaline, dylovene does heal the liver. Currently you have the easy, simple solution: IV stand with inaprovaline. And the optimal, but complicated solution: Inject Ammonia and Silicon. Removing the simple solution and only leaving the optimal one would, in my opinion, be more harmful than keeping both interactions as they are.

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The code is fine

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alsoandanswer commented Mar 4, 2025

It's not a dyalisis machine, it's an IV stand with an inaprovaline bottle, but even if you did use a sleeper, they can't inject more than 20u of a chemical into a patient at any given time, so I wouldn't consider that to be terribly beyond reason. And all this does is preventing the potassium from causing more damage, it does nothing to the liver, just buys you some time until you can treat it properly with either surgery or peridaxon.

Well, let me rephrase my argument and repeat it again : This is a tier 1 chemical stablizing an organ, which is out of place. No other organ can be stabilized like this.
For the large amount of inaprovaline needed, it's likely you need a chemist to synthesize that much reagent.
But at that point, since you have a chemist, you have access to higher tier chems I.e. peridaxon, in which you're supposed to be able to cure this issue in the first place.
I.e, A surgeon can and is supposed to fix a dying organ. A chemist can and is supposed to fix a dying organ. A paramedic or intern with 400u of inaprovaline should not be able to fix a dying organ.

I don't necessarily agree with this sentiment, but for the sake of argument lets say this is true. How does this change improve player creativity? There will still be a single optimal solution, if anything your proposed alternative is an even better strategy since unlike inaprovaline, dylovene does heal the liver. Currently you have the easy, simple solution: IV stand with inaprovaline. And the optimal, but complicated solution: Inject Ammonia and Silicon. Removing the simple solution and only leaving the optimal one would, in my opinion, be more harmful than keeping both interactions as they are.

That was a pretty bad argument - let me try to rephrase it. Technically, I can even class this as an exploit : Duping chems is technically "optimal", but is unintentional and a bug. RMT is supposed to be only produced for Offworlder Humans.
There's a fine line we have to tread with developing in which something can be considered a happy accident or an exploit.

RMT's technically a whole different "class" of drug altogether : a RP drug for Offworlders. It's like if Neurapan suddenly cured blindness - it's supposed to be a mental RP drug and nothing else - wildly far from what it's supposed to do. The reason why tricord's mixing in blood is acceptable is that in general, it's supposed to heal people - dylovene and inaprovaline are both supposed to heal people, and since tricord also heals people, it makes logical sense. Heal plus heal equals more heal. Makes sense.

Meanwhile, here, Potassium hurts people. Inaprovaline heals people. Equals RP drug. Makes zero sense.
Even so, Inaprovaline's supposed to be a painkiller. It wasn't designed to cure people.
If dylovene neutralized potassium, it would make sense. Anti-toxin beats toxin.
Inaprovaline is a massive logical jump that it's just sheer and utter dumb luck being one of the most common chemical in medical.

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