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ci: Rename macro to avoid conflict during CI unity builds (#4092)
Unity builds (which we do for CI to speed it up) combine source files, sometimes in ways that are a bit non-deterministic, and can run into violations of the ODR that were not a problem when separate definitions of the same thing (a macro in this case) were in different compilation units but are in the same one as a unity build. In this case, a private OIIO_DISPATCH_TYPES macro in printinfo.cpp conflicted with a different macro of the same name in imagebufalgo_util.h. Signed-off-by: Larry Gritz <[email protected]>
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