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index.js
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const _ = require('lodash');
const Mouse = require('./mouse');
const Yeelight = require('./yeelight');
const DEVICES = require('./devices');
const EVENT_DEV = '/dev/input/event0';
const ACTION_MIN_DELAY = 1000 * 2;
const mouse = new Mouse(EVENT_DEV);
const LIGHTS = {
FLOOR_LAMP : new Yeelight(DEVICES.FLOOR_LAMP),
BED : new Yeelight(DEVICES.BED),
FLOOR_RIGHT : new Yeelight(DEVICES.FLOOR_RIGHT),
FLOOR_LEFT : new Yeelight(DEVICES.FLOOR_LEFT),
LAMP : new Yeelight(DEVICES.LAMP),
}
function printState() {
_.each(LIGHTS, (light, name) => {
console.log(name, light.state);
});
}
function turnOffAll(omit) {
_.each(_.omit(LIGHTS, omit), (light) => light.setPower(false));
}
const SCENES = {
DIM_WARM() {
turnOffAll([ 'BED', 'FLOOR_LEFT', 'FLOOR_RIGHT' ]);
LIGHTS.BED.setScene('ct', 4000, 1);
LIGHTS.FLOOR_LEFT.setScene('ct', 2433, 10);
LIGHTS.FLOOR_RIGHT.setScene('ct', 2433, 10);
},
FULL_WARM() {
LIGHTS.FLOOR_LAMP.setScene('ct', 2741, 100);
LIGHTS.FLOOR_RIGHT.setScene('ct', 2544, 100);
LIGHTS.FLOOR_LEFT.setScene('ct', 2544, 100);
LIGHTS.BED.setScene('ct', 2957, 100);
LIGHTS.LAMP.setScene('ct', 3030, 100);
},
DAYLIGHT() {
LIGHTS.FLOOR_LAMP.setScene('ct', 4955, 100);
LIGHTS.FLOOR_LEFT.setScene('ct', 4474, 100);
LIGHTS.FLOOR_RIGHT.setScene('ct', 4474, 100);
LIGHTS.BED.setScene('ct', 5563, 100);
LIGHTS.LAMP.setScene('ct', 4000, 100);
},
LAMP() {
turnOffAll('LAMP');
LIGHTS.LAMP.setScene('ct', 2911, 100);
},
FLOOR_LAMP_DAYLIGHT() {
LIGHTS.FLOOR_LAMP.setScene('ct', 4955, 100);
},
}
let lastDown = 0;
mouse.on('WHEEL_DOWN', () => {
const now = Date.now();
if (now > lastDown + ACTION_MIN_DELAY) {
SCENES.FLOOR_LAMP_DAYLIGHT();
lastDown = now;
}
});
let lastUp = 0;
mouse.on('WHEEL_UP', () => {
const now = Date.now();
if (now > lastUp + ACTION_MIN_DELAY) {
turnOffAll();
lastUp = now;
}
});
mouse.on('BTN_LEFT_DOWN', SCENES.FLOOR_LAMP_DAYLIGHT);
mouse.on('BTN_RIGHT_DOWN', SCENES.FLOOR_LAMP_DAYLIGHT);
mouse.on('WHEEL_LEFT', SCENES.DAYLIGHT);
mouse.on('WHEEL_RIGHT', SCENES.LAMP);
mouse.on('BTN_SIDE_DOWN', SCENES.FULL_WARM);
mouse.on('BTN_EXTRA_DOWN', SCENES.DIM_WARM);