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grid.c
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#include "grid.h"
int g_grid[GRID_WIDTH * GRID_WIDTH];
int g_score;
static int const s_win_panel = 11; // 2^11 = 2048
static int pow2( int n )
{
int result = 1, i;
for( i = 0; i < n; i++ )
{
result *= 2;
}
return result;
}
static void CopyGrid( int source[] )
{
int i;
for( i = 0; i < GRID_WIDTH * GRID_WIDTH; i++ )
{
g_grid[i] = source[i];
}
}
static void FlipGridHorizontal( void )
{
int flipped[GRID_WIDTH * GRID_WIDTH], i;
for( i = 0; i < GRID_WIDTH * GRID_WIDTH; i++ )
{
int const x = i % GRID_WIDTH, y = i / GRID_WIDTH;
flipped[i] = g_grid[( GRID_WIDTH - x - 1 ) + GRID_WIDTH * y];
}
CopyGrid(flipped);
}
static void TransposeGrid( void )
{
int transposed[GRID_WIDTH * GRID_WIDTH], i;
for( i = 0; i < GRID_WIDTH * GRID_WIDTH; i++ )
{
int const x = i % GRID_WIDTH, y = i / GRID_WIDTH;
transposed[i] = g_grid[y + GRID_WIDTH * x];
}
CopyGrid(transposed);
}
static int NumEmptyGrids( void )
{
int num_empty = 0, i;
for( i = 0; i < GRID_WIDTH * GRID_WIDTH; i++ )
{
if( g_grid[i] == 0 )
{
++num_empty;
}
}
return num_empty;
}
void InitGrid( void )
{
int i;
for( i = 0; i < GRID_WIDTH * GRID_WIDTH; i++ )
{
g_grid[i] = 0;
}
g_score = 0;
}
int AddRandomPanel( void )
{
int rest = rand() % NumEmptyGrids(), i;
for( i = 0; i < GRID_WIDTH * GRID_WIDTH; i++ )
{
if( g_grid[i] == 0 )
{
if( rest <= 0 )
{
break;
}
--rest;
}
}
g_grid[i] = ( rand() % 10 < 1 ) ? 2 : 1; // 4:2 = 1:9
return i;
}
BOOL MoveLeft( void )
{
BOOL moved = FALSE;
int x, xx, y;
for( y = 0; y < GRID_WIDTH; y++ )
{
for( x = 0; x < GRID_WIDTH; x++ )
{
for( xx = x + 1; xx < GRID_WIDTH && g_grid[xx + GRID_WIDTH * y] == 0; xx++ ) {}
if( GRID_WIDTH <= xx )
{
break;
}
if( g_grid[x + GRID_WIDTH * y] == 0 )
{
g_grid[x + GRID_WIDTH * y] = g_grid[xx + GRID_WIDTH * y];
g_grid[xx + GRID_WIDTH * y] = 0;
--x;
moved = TRUE;
}
else if( g_grid[x + GRID_WIDTH * y] == g_grid[xx + GRID_WIDTH * y] )
{
++g_grid[x + GRID_WIDTH * y];
g_grid[xx + GRID_WIDTH * y] = 0;
g_score += pow2( g_grid[x + GRID_WIDTH * y] );
moved = TRUE;
}
}
}
return moved;
}
BOOL MoveRight( void )
{
BOOL moved;
FlipGridHorizontal();
moved = MoveLeft();
FlipGridHorizontal();
return moved;
}
BOOL MoveUp( void )
{
BOOL moved;
TransposeGrid();
moved = MoveLeft();
TransposeGrid();
return moved;
}
BOOL MoveDown( void )
{
BOOL moved;
TransposeGrid();
moved = MoveRight();
TransposeGrid();
return moved;
}
BOOL Movable( void )
{
int i;
for( i = 0; i < GRID_WIDTH * GRID_WIDTH; i++ )
{
if( g_grid[i] == 0
|| ( ( i + 1 ) % GRID_WIDTH != 0 && g_grid[i] == g_grid[i + 1] )
|| ( i / GRID_WIDTH + 1 < GRID_WIDTH && g_grid[i] == g_grid[i + GRID_WIDTH] ) )
{
return TRUE;
}
}
return FALSE;
}
BOOL Win( void )
{
int i;
for( i = 0; i < GRID_WIDTH * GRID_WIDTH; i++ )
{
if( g_grid[i] == s_win_panel )
{
return TRUE;
}
}
return FALSE;
}