- Put the files in their correct folders
- In Lua, use FireGameEvent( 'custom_error_show', { player_ID = pID, _error = "Type Your Error Here" } )
"CustomEvents"
{
"custom_error_show"
{
"player_ID" "short"
"_error" "string"
}
}
"CustomEvents"
{
"custom_error_show"
{
"player_ID" "short"
"_error" "string"
}
}