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brushtool.h
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#ifndef BRUSHTOOL_H
#define BRUSHTOOL_H
#include <QObject>
#include <QSharedPointer>
#include <QPoint>
enum class BrushType
{
Raise,
Lower,
Paint,
Smoothen,
Blur
};
enum class BrushTipType
{
Sphere,
Cylinder,
Square,
Cone,
Bell,
Mountains
};
enum class BrushPressureMode
{
AirBrush,
Constant,
Adjustable
};
class Terrain;
class TerrainEdit;
class BrushToolEdit;
struct BrushToolParameters
{
BrushTipType tipType;
int size;
float strength;
BrushPressureMode pressureMode;
quint32 color;
// "Mountains" parameters
float scale;
quint32 seed;
void randomize();
};
class BrushTool : public QObject
{
friend class BrushToolEdit;
Q_OBJECT
public:
explicit BrushTool(BrushType, QObject *parent = 0);
~BrushTool();
void setParameters(const BrushToolParameters&);
const BrushToolParameters ¶meters() const { return parameters_; }
QSharedPointer<Terrain> tip(QPoint pt = QPoint(-1000, -1000));
BrushToolEdit *edit(TerrainEdit *, Terrain *);
BrushType type() const { return type_; }
signals:
void parameterChanged();
private:
BrushToolParameters parameters_;
QSharedPointer<Terrain> tip_;
QPoint lastTipOrigin_;
BrushType type_;
QSharedPointer<Terrain> before_; // used during edit to hold old terrain
private slots:
void discardTip();
};
class BrushToolEdit
{
friend class BrushTool;
BrushTool *tool;
TerrainEdit *edit;
Terrain *terrain;
BrushToolParameters params;
BrushToolEdit(TerrainEdit *, Terrain *, BrushTool *);
template <class Map>
void drawRaiseLower(const QPoint&, Map &&map);
template <class Map>
void drawColor(const QPoint&, Map &&map);
void drawBlur(const QPoint&, float amount);
void drawSmoothen(const QPoint&, float amount);
enum class FeatureLevel;
template <FeatureLevel>
void drawInner(const QPoint&, float strength);
public:
~BrushToolEdit();
void draw(const QPoint&, float strength);
TerrainEdit *currentEdit() const { return edit; }
const BrushToolParameters& parameters() const { return params; }
};
Q_DECLARE_METATYPE(BrushType)
Q_DECLARE_METATYPE(BrushTipType)
Q_DECLARE_METATYPE(BrushPressureMode)
#endif // BRUSHTOOL_H