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guilds.go
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package main
import (
"errors"
"github.com/bwmarrin/discordgo"
"strings"
"sync"
)
// GuildsManager struct
type GuildsManager struct {
db *DBHandler
querylocker sync.RWMutex
}
// GuildRecord struct
type GuildRecord struct {
ID string `storm:"id"` // primary key
Name string
Region string
Icon string
AFKChannel string
AFKTimeout int
OwnerID string
RoleIDs []string
UserIDs []string
AdminID string
ModeratorID string
BuilderID string
EveryoneID string
}
// SaveGuildToDB function
func (h *GuildsManager) SaveGuildToDB(guild GuildRecord) (err error) {
h.querylocker.Lock()
defer h.querylocker.Unlock()
db := h.db.rawdb.From("Guilds")
err = db.Save(&guild)
return err
}
// RemoveGuildFromDB function
func (h *GuildsManager) RemoveGuildFromDB(guild GuildRecord) (err error) {
h.querylocker.Lock()
defer h.querylocker.Unlock()
db := h.db.rawdb.From("Guilds")
err = db.DeleteStruct(&guild)
return err
}
// RemoveGuildByID function
func (h *GuildsManager) RemoveGuildByID(guildID string) (err error) {
guild, err := h.GetGuildByID(guildID)
if err != nil {
return err
}
err = h.RemoveGuildFromDB(guild)
if err != nil {
return err
}
return nil
}
// GetGuildByID function
func (h *GuildsManager) GetGuildByID(guildID string) (guild GuildRecord, err error) {
guilds, err := h.GetAllGuilds()
if err != nil {
return guild, err
}
for _, i := range guilds {
if i.ID == guildID {
return i, nil
}
}
return guild, errors.New("No guild record found")
}
// GetGuildByName function
func (h *GuildsManager) GetGuildByName(guildname string, guildID string) (guild GuildRecord, err error) {
guilds, err := h.GetAllGuilds()
if err != nil {
return guild, err
}
for _, i := range guilds {
if i.Name == guildname && i.ID == guildID {
return i, nil
}
}
return guild, errors.New("No guild record found")
}
// GetAllGuilds function
func (h *GuildsManager) GetAllGuilds() (guildlist []GuildRecord, err error) {
h.querylocker.Lock()
defer h.querylocker.Unlock()
db := h.db.rawdb.From("Guilds")
err = db.All(&guildlist)
if err != nil {
return guildlist, err
}
return guildlist, nil
}
// AddRoleToGuild function
func (h *GuildsManager) AddRoleToGuild(guildID string, roleID string) (err error) {
guild, err := h.GetGuildByID(guildID)
if err != nil {
return err
}
for _, role := range guild.RoleIDs {
if role == roleID {
return nil
}
}
guild.RoleIDs = append(guild.RoleIDs, roleID)
err = h.SaveGuildToDB(guild)
if err != nil {
return err
}
return nil
}
// RemoveRoleFromGuild function
func (h *GuildsManager) RemoveRoleFromGuild(guildID string, roleID string) (err error) {
guild, err := h.GetGuildByID(guildID)
if err != nil {
return err
}
guild.RoleIDs = RemoveStringFromSlice(guild.RoleIDs, roleID)
err = h.SaveGuildToDB(guild)
if err != nil {
return err
}
return nil
}
// IsGuildRegistered function
func (h *GuildsManager) IsGuildRegistered(guildID string) (valid bool) {
guildlist, err := h.GetAllGuilds()
if err != nil {
return false
}
for _, guild := range guildlist {
if guild.ID == guildID {
return true
}
}
return false
}
// IsGuildIDValid function
func (h *GuildsManager) IsGuildIDValid(guildID string, s *discordgo.Session) (valid bool) {
_, err := s.Guild(guildID)
if err != nil {
return false
}
return false
}
// AddUserToGuild function
func (h *GuildsManager) AddUserToGuild(guildID string, userID string) (err error) {
guild, err := h.GetGuildByID(guildID)
if err != nil {
return err
}
for _, user := range guild.UserIDs {
if user == userID {
return nil
}
}
guild.UserIDs = append(guild.UserIDs, userID)
err = h.SaveGuildToDB(guild)
if err != nil {
return err
}
return nil
}
// RemoveUserFromGuild function
func (h *GuildsManager) RemoveUserFromGuild(guildID string, userID string) (err error) {
guild, err := h.GetGuildByID(guildID)
if err != nil {
return err
}
guild.UserIDs = RemoveStringFromSlice(guild.UserIDs, userID)
err = h.SaveGuildToDB(guild)
if err != nil {
return err
}
return nil
}
// SetAdminID function
func (h *GuildsManager) SetAdminID(guildID string, adminID string) (err error) {
guild, err := h.GetGuildByID(guildID)
if err != nil {
return err
}
guild.AdminID = adminID
err = h.SaveGuildToDB(guild)
if err != nil {
return err
}
return nil
}
// SetModeratorID function
func (h *GuildsManager) SetModeratorID(guildID string, moderatorID string) (err error) {
guild, err := h.GetGuildByID(guildID)
if err != nil {
return err
}
guild.ModeratorID = moderatorID
err = h.SaveGuildToDB(guild)
if err != nil {
return err
}
return nil
}
// SetBuilderID function
func (h *GuildsManager) SetBuilderID(guildID string, builderID string) (err error) {
guild, err := h.GetGuildByID(guildID)
if err != nil {
return err
}
guild.BuilderID = builderID
err = h.SaveGuildToDB(guild)
if err != nil {
return err
}
return nil
}
// SetEveryoneID function
func (h *GuildsManager) SetEveryoneID(guildID string, everyoneID string) (err error) {
guild, err := h.GetGuildByID(guildID)
if err != nil {
return err
}
guild.EveryoneID = everyoneID
err = h.SaveGuildToDB(guild)
if err != nil {
return err
}
return nil
}
// GetGuildAdminID function
func (h *GuildsManager) GetGuildAdminID(guildID string) (adminID string, err error) {
guild, err := h.GetGuildByID(guildID)
if err != nil {
return "", err
}
return guild.AdminID, nil
}
// GetGuildModeratorID function
func (h *GuildsManager) GetGuildModeratorID(guildID string) (moderatorID string, err error) {
guild, err := h.GetGuildByID(guildID)
if err != nil {
return "", err
}
return guild.ModeratorID, nil
}
// GetGuildBuilderID function
func (h *GuildsManager) GetGuildBuilderID(guildID string) (builderID string, err error) {
guild, err := h.GetGuildByID(guildID)
if err != nil {
return "", err
}
return guild.BuilderID, nil
}
// GetGuildEveryoneID function
func (h *GuildsManager) GetGuildEveryoneID(guildID string) (builderID string, err error) {
guild, err := h.GetGuildByID(guildID)
if err != nil {
return "", err
}
return guild.EveryoneID, nil
}
// GetGuildDiscordAdminID function
func (h *GuildsManager) GetGuildDiscordAdminID(guildID string, s *discordgo.Session) (adminID string, err error) {
adminID, err = getRoleIDByName(s, guildID, "Admin")
if err != nil {
return "", err
}
return adminID, nil
}
// GetGuildDiscordModeratorID function
func (h *GuildsManager) GetGuildDiscordModeratorID(guildID string, s *discordgo.Session) (moderatorID string, err error) {
moderatorID, err = getRoleIDByName(s, guildID, "Moderator")
if err != nil {
return "", err
}
return moderatorID, nil
}
// GetGuildDiscordBuilderID function
func (h *GuildsManager) GetGuildDiscordBuilderID(guildID string, s *discordgo.Session) (builderID string, err error) {
builderID, err = getRoleIDByName(s, guildID, "Builder")
if err != nil {
return "", err
}
return builderID, nil
}
// GetGuildDiscordEveryoneID function
func (h *GuildsManager) GetGuildDiscordEveryoneID(guildID string, s *discordgo.Session) (everyoneid string, err error) {
roles, err := s.GuildRoles(guildID)
if err != nil {
return "", err
}
for _, role := range roles {
if role.Name == "@everyone" {
return role.ID, nil
}
}
return "", errors.New("Everyone Role ID Not Found")
}
// RegisterGuild function
func (h *GuildsManager) RegisterGuild(guildID string, s *discordgo.Session) (err error) {
guildRecord, err := h.GetGuildByID(guildID)
if err != nil {
if strings.Contains(err.Error(), "No guild record found") {
discordguild, err := s.Guild(guildID)
if err != nil {
return err
}
guildRecord = GuildRecord{ID: guildID, Name: discordguild.Name}
roles, err := s.GuildRoles(guildID)
if err != nil {
return err
}
guildRecord.Name = discordguild.Name
guildRecord.OwnerID = discordguild.OwnerID
guildRecord.AFKChannel = discordguild.AfkChannelID
guildRecord.AFKTimeout = discordguild.AfkTimeout
guildRecord.Icon = discordguild.Icon
adminID, err := h.GetGuildDiscordAdminID(guildID, s)
if err != nil {
return err
}
guildRecord.AdminID = adminID
builderID, err := h.GetGuildDiscordBuilderID(guildID, s)
if err != nil {
return err
}
guildRecord.BuilderID = builderID
moderatorID, err := h.GetGuildDiscordModeratorID(guildID, s)
if err != nil {
return err
}
guildRecord.ModeratorID = moderatorID
everyoneID, err := h.GetGuildDiscordEveryoneID(guildID, s)
if err != nil {
return err
}
guildRecord.EveryoneID = everyoneID
err = h.SaveGuildToDB(guildRecord)
if err != nil {
return err
}
for _, role := range roles {
// We should not a get a duplicate record here because this is only for first-time guild registration
err = h.AddRoleToGuild(guildID, role.ID)
if err != nil {
return err
}
}
for _, member := range discordguild.Members {
err = h.AddUserToGuild(guildID, member.User.ID)
if err != nil {
return err
}
}
return nil
}
return err
}
return nil
}