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manager.c
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//THIS IS THE MANAGER FILE
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <netdb.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include "mp2.h"
#include <arpa/inet.h>
#define PORT "2345"
#define BACKLOG 10
void sigchld_handler(int s)
{
while(waitpid(-1, NULL, WNOHANG) > 0);
}
void *get_in_addr(struct sockaddr *sa)
{
if (sa->sa_family == AF_INET) {
return &(((struct sockaddr_in*)sa)->sin_addr);
}
return &(((struct sockaddr_in6*)sa)->sin6_addr);
}
int main(int argc, char *argv[])
{
if (argc != 3) {
fprintf(stderr,"usage: manager topologyfile messagefile\n");
exit(1);
}
char message[MAXMESSAGENUM][MAXDATASIZE];
int srcNode[MAXMESSAGENUM], destNode[MAXMESSAGENUM];
node * topology = parseTopography(argv[1]);
int totalMessages = 0;
int nNodes = topology[1].num_nodes;
int i = 0;
for(i = 1; i <= nNodes; i++)
print_node(topology, i);
totalMessages = parseMessage(argv[2], message, srcNode, destNode);
for (i = 0; i < totalMessages; i++) {
printf("%d %d %s\n",srcNode[i], destNode[i], message[i]);
}
int sockfd, new_fd; // listen on sock_fd, new connection on new_fd
struct addrinfo hints, *servinfo, *p;
struct sockaddr_storage their_addr; // connector's address information
socklen_t sin_size;
struct sigaction sa;
int yes = 1;
char s[INET6_ADDRSTRLEN];
int rv;
memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_flags = AI_PASSIVE;
if ((rv = getaddrinfo(NULL, PORT, &hints, &servinfo)) != 0) {
fprintf(stderr, "manager: getaddrinfo error: %s\n", gai_strerror(rv));
return 1;
}
// loop through all the results and bind to the first we can
for(p = servinfo; p != NULL; p = p->ai_next) {
if ((sockfd = socket(p->ai_family, p->ai_socktype,
p->ai_protocol)) == -1) {
perror("manager: socket");
continue;
}
if (setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &yes,
sizeof(int)) == -1) {
perror("manager: setsockopt");
exit(1);
}
if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) {
close(sockfd);
perror("manager: bind");
continue;
}
break;
}
if (p == NULL) {
fprintf(stderr, "manager: failed to bind\n");
return 2;
}
freeaddrinfo(servinfo); // all done with this structure
if (listen(sockfd, BACKLOG) == -1) {
perror("manager: listen");
exit(1);
}
sa.sa_handler = sigchld_handler; // reap all dead processes
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESTART;
if (sigaction(SIGCHLD, &sa, NULL) == -1) {
perror("manager: sigaction");
exit(1);
}
printf("manager: waiting for connections...\n");
while(1) { // main accept() loop
sin_size = sizeof their_addr;
//Aceept incoming connection on listening socket
new_fd = accept(sockfd, (struct sockaddr *)&their_addr, &sin_size);
if (new_fd == -1) {
perror("accept");
continue;
}
//Convert the IP address to a printable form
inet_ntop(their_addr.ss_family,
get_in_addr((struct sockaddr *)&their_addr),
s, sizeof s);
printf("server: got connection from %s\n", s);
if (!fork()) { // this is the child process
close(sockfd); // child doesn't need the listener
//Send the first message introducing the game
if(send(new_fd, "SEND TEXT", 13, 0)== -1){
perror("send");
exit(0);
}
}
close(new_fd); // parent doesn't need this
}
return 0;
}