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CMakeLists.txt
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#CMAKE FOR GLUT WINDOWING OR EGL WINDOWING + GFX GL OR GLES RENDERING DEMOS
#for cross-compiling to raspberry pi or jetson etc use -DCMAKE_TOOLCHAIN_FILE=path/to/file (e.g. toolchains/rpi)
#VERSION
cmake_minimum_required(VERSION 3.0)#//2.8.12)
#POLICIES
#if(COMMAND cmake_policy)
# cmake_policy(SET CMP0003 OLD)
#endif(COMMAND cmake_policy)
#PROJECT
project(GFX)
set(BUILD_EXAMPLES OFF CACHE BOOL "build examples")
#CMAKE SOURCE DIR
MESSAGE ("\n\n******SYSTEM INFORMATION******")
MESSAGE ( "System Name: " ${CMAKE_SYSTEM_NAME} )
MESSAGE ( "System Processor: " ${CMAKE_SYSTEM_PROCESSOR} )
MESSAGE ( "*******************************\n\n")
MESSAGE ("BUILD EXAMPLES: " ${BUILD_EXAMPLES} )
MESSAGE ("GFX ROOT: " ${CMAKE_SOURCE_DIR})
set(LIBRARY_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/build/lib")
set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/build/bin")
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
SET( LINUX 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
SET( APPLE 1 )
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
SET( WINDOWS 1)
endif()
#default release type if none specified
if (NOT CMAKE_BUILD_TYPE)
set (CMAKE_BUILD_TYPE RelWithDebInfo)
endif ()
if(CMAKE_BUILD_TYPE MATCHES Debug)
set(BUILD_TYPE_FLAGS "-g -O0")
elseif(CMAKE_BUILD_TYPE MATCHES Release)
set(BUILD_TYPE_FLAGS "-g0 -O3")
elseif(CMAKE_BUILD_TYPE MATCHES RelWithDebInfo)
set(BUILD_TYPE_FLAGS "-g -O3")
else()
message(FATAL_ERROR "invalid build type or failure to set a build type. specify Release, Debug, or RelWithDebInfo")
endif()
#PROJECT INCLUDE AND LINK
include_directories(${PROJECT_SOURCE_DIR})
include_directories(${PROJECT_SOURCE_DIR}/gfx/)
link_directories(${PROJECT_BINARY_DIR})
#DEPENDENCIES
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake/modules/")
#CUSTOM TARGETS FOR IDES
FILE(GLOB HeaderFiles "${PROJECT_SOURCE_DIR}/gfx/*")
add_custom_target(GFX_HEADERS SOURCES ${HeaderFiles})
FILE(GLOB UtilFiles "${PROJECT_SOURCE_DIR}/gfx/util/*")
add_custom_target(GFX_UTIL SOURCES ${UtilFiles})
#RASPBERRY FLAG IS SET BY TOOLCHAIN FILE FOR CONDITIONAL INCLUDES
if(${APPLE})
message ("\n**********CONFIGURING GFX LIBRARY BUILD FOR OSX************\n")
option(USE_CLANG "use clang" ON)
find_package(OpenGL REQUIRED)
#to do, can we eliminate GLUT here?
#find_package(GLUT REQUIRED)
find_package(GLEW REQUIRED)
if(${GLEW_FOUND})
message("GLEW FOUND:")
message( "${GLEW_INCLUDE_DIR}" )
message( "${GLEW_LIBRARY}" )
endif()
if(${GLUT_FOUND})
message("GLUT FOUND:")
message( "${GLUT_INCLUDE_DIR}" )
message( "${GLUT_LIBRARY}" )
endif()
include_directories(${OPENGL_INCLUDE_DIR})
include_directories(${GLEW_INCLUDE_DIR})
include_directories(${GLUT_INCLUDE_DIR})
#to do, can we eliminate GLV here?
#TESTING ABOVE
# add_subdirectory(GLV)
# link_directories(${GLV_BINARY_DIR})
# include_directories(${PROJECT_SOURCE_DIR}/GLV)
#new: adding in imgui
include_directories (${PROJECT_SOURCE_DIR}/imgui)
include_directories (${PROJECT_SOURCE_DIR}/imgui/backends)
#small lib just compiles imgui
file(GLOB imgui_src imgui/*.cpp imgui/backends/imgui_impl_opengl2.cpp imgui/backends/imgui_impl_glfw.cpp)
add_library(imgui ${imgui_src})
include_directories(gl2ps)
# message ("******GLV LIB: " ${GLV_LIBRARY})
#GLFW
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "turn off build examples")
add_subdirectory(glfw)
link_directories(${PROJECT_BINARY_DIR})
link_directories(${GLFW_BINARY_DIR})
include_directories(${PROJECT_SOURCE_DIR}/glfw/include/)
# include_directories(${PROJECT_SOURCE_DIR}/glm/)
#small lib just compiles gl2ps
add_library(gfx gl2ps/gl2ps.c)
set(gfx_library gfx)
#set(libraries ${libraries} ${GLUT_LIBRARY} ${OPENGL_LIBRARY} ${GLEW_LIBRARY} ${gfx_library} GLV)
#set(libraries ${libraries} ${GLUT_LIBRARY} ${OPENGL_LIBRARY} ${GLEW_LIBRARY} ${gfx_library} GLV glfw ${GLFW_LIBRARIES} imgui)
set(libraries ${libraries} ${OPENGL_LIBRARY} ${GLEW_LIBRARY} ${gfx_library} glfw ${GLFW_LIBRARIES} imgui)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -U__STRICT_ANSI__ -O3 -ftemplate-depth-1200 -Wno-switch -Wno-int-to-pointer-cast -Wno-deprecated-declarations")
#set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -U__STRICT_ANSI__ -nostdinc++ -O3 -ftemplate-depth-1200 -Wno-switch -Wno-int-to-pointer-cast -Wno-deprecated-declarations")
#TARGETS
file(GLOB examples examples/GL/*.cpp)
foreach(filename ${examples})
message (${filename})
get_filename_component(target ${filename} NAME_WE)
if(${BUILD_EXAMPLES})
add_executable(${target} ${filename} )
else ()
add_executable(${target} EXCLUDE_FROM_ALL ${filename} )
endif()
target_link_libraries(${target} ${libraries} )
endforeach()
elseif(${CMAKE_SYSTEM_NAME} MATCHES Linux)
message ("**********CONFIGURING GFX LIBRARY BUILD FOR LINUX ************")
option(USE_CLANG "use clang" ON)
find_package(OpenGL REQUIRED)
#todo, these should not be required
find_package(GLUT REQUIRED)
find_package(GLEW REQUIRED)
#todo GLV should be optional
add_subdirectory(GLV)
link_directories(${GLV_BINARY_DIR})
include_directories(${PROJECT_SOURCE_DIR}/GLV)
include_directories(gl2ps)
#GLFW
set( GLFW_BUILD_EXAMPLES OFF CACHE BOOL "turn off build examples")
add_subdirectory(glfw)
link_directories(${PROJECT_BINARY_DIR})
link_directories(${GLFW_BINARY_DIR})
include_directories(${PROJECT_SOURCE_DIR}/glfw/include/)
include_directories(${PROJECT_SOURCE_DIR}/glm/)
#target_link_libraries(${target} glfw ${GLEW_LIBRARY} ${GLFW_LIBRARIES} )
#small lib just compiles gl2ps
add_library(gfx gl2ps/gl2ps.c)
set(gfx_library gfx)
set(libraries ${libraries} ${GLUT_LIBRARY} ${OPENGL_LIBRARY} ${GLEW_LIBRARY} ${gfx_library} glfw ${GLFW_LIBRARIES})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -U__STRICT_ANSI__ -O3 -ftemplate-depth-1200 -Wno-switch -Wno-int-to-pointer-cast -Wno-deprecated-declarations")
# set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -U__STRICT_ANSI__ -nostdinc++ -O3 -ftemplate-depth-1200 -Wno-switch -Wno-int-to-pointer-cast")
#TARGETS
file(GLOB examples examples/GL/*.cpp)
foreach(filename ${examples})
message (${filename})
get_filename_component(target ${filename} NAME_WE)
if(${BUILD_EXAMPLES})
add_executable(${target} ${filename} )
else ()
add_executable(${target} EXCLUDE_FROM_ALL ${filename} )
endif()
target_link_libraries(${target} ${libraries} )
endforeach()
elseif(${RASPBERRY})
message ("**********CONFIGURING GFX LIBRARY BUILD FOR RASPBERRY PI************")
message ("**********root set to " ${CMAKE_FIND_ROOT_PATH} "************")
find_package(GLES REQUIRED)
find_package(EGL REQUIRED)
include_directories(${CMAKE_FIND_ROOT_PATH}/usr/include)
include_directories(${CMAKE_FIND_ROOT_PATH}/usr/local/include)
include_directories(${CMAKE_FIND_ROOT_PATH}/opt/vc/include)
include_directories(${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vcos/pthreads)
include_directories(${CMAKE_FIND_ROOT_PATH}/opt/vc/include/interface/vmcs_host/linux)
link_directories(/opt/vc/lib)
link_directories(/usr/lib)
link_directories(/usr/local/lib)
link_directories(/lib)
set(libraries ${libraries} pthread bcm_host vchiq_arm vcos m stdc++ vcos rt ${EGL_LIBRARY} ${GLES_LIBRARY})
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D __raspberry__ -D __LINUX_ALSA__ -std=c++0x")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D __raspberry__ -D __LINUX_ALSA__ -std=c++0x")
elseif(${WINDOWS})
message ("\n**********CONFIGURING GFX LIBRARY BUILD FOR WINDOWS MACHINE ************\n")
find_package(OpenGL REQUIRED)
# include_directories(gl2ps)
set( GLFW_BUILD_EXAMPLES OFF CACHE BOOL "turn off build examples")
add_subdirectory(glfw)
link_directories(${PROJECT_BINARY_DIR})
link_directories(${GLFW_BINARY_DIR})
link_directories(${PROJECT_SOURCE_DIR}/win/glew/lib/)
# INCLUDE_DIRECTORIES(gl2ps)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/win/glew/include/)
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/glfw/include/)
# add_library(gfx gl2ps/gl2ps.c)
# set(gfx_library gfx)
set(libraries ${libraries} ${OPENGL_LIBRARY} glfw ${GLFW_LIBRARIES} glew32s)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -U__STRICT_ANSI__ -O3 -ftemplate-depth-1200")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -U__STRICT_ANSI__ -nostdinc++ -O3 -ftemplate-depth-1200")
#TARGETS
file(GLOB examples examples/GL/*.cpp)
foreach(filename ${examples})
message (example: ${filename})
get_filename_component(target ${filename} NAME_WE)
if(${BUILD_EXAMPLES})
add_executable(${target} ${filename} )
else ()
add_executable(${target} EXCLUDE_FROM_ALL ${filename} )
endif()
target_link_libraries(${target} ${libraries} )
endforeach()
endif()
get_property(link_dirs DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY LINK_DIRECTORIES)
get_property(inc_dirs DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY INCLUDE_DIRECTORIES)
#SET TO A GLOBAL PROPERTY FOR WHEN ADDING GFX AS A SUBDIRECTORY
set_property(GLOBAL PROPERTY GFX_LIBRARIES "${libraries}")
set_property(GLOBAL PROPERTY GFX_INCLUDE_DIR "${inc_dirs}")
set_property(GLOBAL PROPERTY GFX_LINK_DIR "${link_dirs}")
foreach(lib ${gfx_libraries})
message(STATUS "libraries='${lib}'")
endforeach()
install(TARGETS ${gfx_library}
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib)
#INSTALL HEADERS
install(DIRECTORY gfx DESTINATION include)
#if(${GLV_FOUND})
#message ("GLV ADDED TO INSTALL")
##GLV does not come with its own install mechanism
#install(DIRECTORY GLV DESTINATION include)
#install(TARGETS ${GLV_LIBRARY}
# RUNTIME DESTINATION bin
# LIBRARY DESTINATION lib
# ARCHIVE DESTINATION lib)
#endif()
#PRINT DIRECTORIES
#message("GFX LINK DIRECTORES")
#foreach(d ${link_dirs})
# message(STATUS "link dir='${d}'")
#endforeach()
#message("GFX INCLUDE DIRECTORES")
#foreach(d ${inc_dirs})
# message(STATUS "include dir='${d}'")
#endforeach()