#!/usr/bin/env python # -*- coding:utf-8 -*- import pygame from pygame.sprite import Sprite class Bullet(Sprite): """管理子弹发射""" def __init__(self, ai_settings, screen, ship): """在飞船的位置创建子弹""" super(Bullet, self).__init__() self.screen = screen # 在(0,0)出创建子弹,在设置正确的位置 self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height) self.rect.centerx = ship.rect.centerx self.rect.top = ship.rect.top # 用小数表示子弹的位置 self.y = float(self.rect.y) self.color = ai_settings.bullet_color self.speed_factor = ai_settings.bullet_speed_factor def update(self): """向上移动子弹""" # 更新子弹位置的小数值 self.y -= self.speed_factor # 更新子弹rect的位置 self.rect.y = self.y def draw_bullet(self): """绘制子弹""" pygame.draw.rect(self.screen, self.color, self.rect)