#!/usr/bin/env python
# -*- coding:utf-8 -*-


import pygame
from pygame.sprite import Sprite


class Bullet(Sprite):
    """管理子弹发射"""

    def __init__(self, ai_settings, screen, ship):
        """在飞船的位置创建子弹"""
        super(Bullet, self).__init__()
        self.screen = screen

        # 在(0,0)出创建子弹,在设置正确的位置
        self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
        self.rect.centerx = ship.rect.centerx
        self.rect.top = ship.rect.top

        # 用小数表示子弹的位置
        self.y = float(self.rect.y)

        self.color = ai_settings.bullet_color
        self.speed_factor = ai_settings.bullet_speed_factor

    def update(self):
        """向上移动子弹"""
        # 更新子弹位置的小数值
        self.y -= self.speed_factor
        # 更新子弹rect的位置
        self.rect.y = self.y

    def draw_bullet(self):
        """绘制子弹"""
        pygame.draw.rect(self.screen, self.color, self.rect)