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ship.py
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#!/usr/bin/env python
# -*- coding:utf-8 -*-
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self, ai_settings, screen):
"""初始化图像并设置初始位置"""
super(Ship, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# 加载图像
self.image = pygame.image.load('./images/plane3.png').convert_alpha()
# 缩放飞机大小
self.image = pygame.transform.scale(self.image, (40, 40))
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# 将每艘船放在屏幕底部中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom + 2
# 在飞创的属性center 中储存小数值
self.center = float(self.rect.centerx)
# 移动标志
self.moveing_right = False
self.moveing_left = False
def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image, self.rect)
def updat(self):
"""根据移动标志调整飞船位置"""
if self.moveing_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moveing_left and self.rect.left >0:
self.center -= self.ai_settings.ship_speed_factor
# 根据self.center更新rect
self.rect.centerx = self.center
def ship_center(self):
"""让飞创在屏幕居中"""
self.center = self.screen_rect.centerx