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server.py
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import threading, socket, pickle
from model import Message
from utils import send_serialized, get_serialized_message, server_resend_file, broadcast, clients, nicknames, logout
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind(('127.0.0.1', 10000))
server.listen()
# lida com as mensagens recebidas do cliente ligado à essa thread
def handle(client):
while True:
try:
data = client.recv(1024)
if data:
try:
# caso seja dados serializados (mensagens comuns)
data = get_serialized_message(client, data)
if data.message == 'EXIT':
logout(client)
break
broadcast(data.message, client)
except:
# mensagem não serializada (lógica de compartilhamento de arquivos)
try:
server_resend_file(client, data)
except:
pass
else:
logout(client)
break
except:
logout(client)
break
# escutando para receber novas conexões
def receive():
while True:
client, address = server.accept()
print(f'Conectado com {str(address)}')
# requisita e salva um nickname (um login fake)
send_serialized(client, 'NICK')
data = get_serialized_message(client)
nickname = data.message
nicknames.append(nickname)
clients.append(client)
print(f'Nickname do client é {nickname}')
broadcast(f'{nickname} entrou.', client)
send_serialized(client, 'Conectado ao servidor! [-h para ajuda]')
threading.Thread(target=handle, args=(client,)).start()
print('Server is listening...')
receive()