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Call VRMFirstPerson.CreateHeadlessModelForSkinnedMeshRenderer only for SkinnedMeshRenderer that contains target bone weight #136

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ousttrue opened this issue Jan 23, 2019 · 0 comments
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LookAt/FirstPerson create headless model for VR

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@yutopp yutopp added the runtime label Jan 23, 2019
@hiroj hiroj closed this as completed May 20, 2020
@ousttrue ousttrue added the LookAt/FirstPerson create headless model for VR label Sep 24, 2021
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