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Now this one is a bit harder. The physics algorithms themself should not be that hard to deduce after getting the structures right, but collision detection was originally done on BSP trees of movable objects and the contact points generated may thus differ to ones we would get from a collision detection library.
Also, the choice on the collision detection library matters. Evaluation is needed.
The text was updated successfully, but these errors were encountered:
Now this one is a bit harder. The physics algorithms themself should not be that hard to deduce after getting the structures right, but collision detection was originally done on BSP trees of movable objects and the contact points generated may thus differ to ones we would get from a collision detection library.
Also, the choice on the collision detection library matters. Evaluation is needed.
The text was updated successfully, but these errors were encountered: