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Progress.txt
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Ludum Dare 31 Compo (~18 hours during compo)
Entire Game on One Screen
-------------------------
Dec 6th 2014, Sat (~11 hours)
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(All progress written down on paper somewhere...)
Dec 7th, Sun (~7 hours)
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15:30 to
16:00 Brainstormed in this file about ideas and must-haves before shipping!
16:30 Changed player and background color. Showed off game to other guys and got feedback.
17:00 Added static sword to monster. Fought with positioning of sword as child of monster!
17:30 Animated monster's sword.
18:00 Monster fights back and can kill player (although from any distance!)
18:30 Took a break. Tried to add a health bar for player.
19:00 Ate pizza for dinner. Created heart pixel art for health icon.
19:30 Filled in feedback survey. Added shrinking heath icon below player and monster.
20:00 Added XP as score. Made each monster's sword a bit faster, increasing difficulty.
20:30 Testing game a bit. Remade banner from nice font.
21:00 Tested in browser. Got someone else to give me feedback. Tried but failed to increase text size.
21:15 Changed player respawn location, and tuned monster sword speedup.
21:50 to
23:10 Travelled home and got ready for bed.
23:30 Fixed game hosting on Dropbox. Linked to game sourcecode on Dropbox.
23:45 Hosted game on Itch.io, and linked from LD website to Itch.io website.
Dec 12th (~3 hours)
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20:40 to
21:10 Put pizza in oven. Copied Android touch movement controls from LD30 game to this LD31 game. Tried to build for Android, but some settings are missing.
Ate pizza while...
22:30 Tweaked my game on Itch.io and LudumDare.com to fit better in embedded window. Added screenshots with highscores, and commented on LD with highscore. Posted link on Twitter and Facebook.
22:40 Spoke to Anna on the phone.
23:30 Built game for Android and tested on my phone.
23:50 Uploaded APK to Google Play, and added screenshots and settings, except for icon and feature graphic.
Dec 13th (1 hour)
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08:30 to
09:30 Created high-res icon and feature graphic for Google Play Store. Fixed the splash screen image. Uploaded new APK to Play Store.
Description
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A spoof of a popular online game.
Controls: left and right arrow keys
Aim: collect XP and grow your sword! Try to get a high score over 700,000!
Product feature bullets
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A spoof of a popular online game.
Simple controls: just swipe left and right.
Try to attach the monster without getting hit.
Collect XP and grow your sword!
Keywords
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best, brutal, challenging, color, colour, difficult, exciting, fun, game, games, hard, minimal, minimalist, perma-death, permadeath, punishing, retro, smart, spoof, sword-fighting
*** MUST DO BEFORE SHIPPING! ***
--------------------------------
[CRAP MUSIC!] 05 mins Re-enable background music
[NO!] 05 mins Make NPC.max monsters to kill higher
[REALLY?] 10 mins Create a player sprite
[DONE] 20 mins Make "Window of Work" banner transparent, and better
[DONE] 20 mins Publish as web app, and test in browser!
[BROKEN!] 30 mins Publish to LD website via Dropbox
Ideas (with about 5 hours left until I go home!)
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[DONE] 120 mins Make monsters fight back, to add danger/risk to game! Make it a timing game, where different monster types attack at different speeds? Player needs health! Player heals completely after completing each quest? Monster should show a health bar too, with later monsters taking more hits to kill (even with bigger sword)?
One guy's ideas:
(easy to add - could have a line after each quest is done) Add funny text to add comedy to the spoof game.
(too hard) Have very realistic sfx and music to contrast against the pixel art.
(too hard/random?) Make a rock-paper-scissors fight mechanic to add gameplay.
60 mins? Sound effects!
Game is not fun!!!
[Many hours] 1D movement is boring - turn this into 2D game? Might take a lot of time!
Polish the boring 1D game? What's the point?