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UIManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIManager : MonoBehaviour
{
[SerializeField]
private Text _ballsMissedText;
[SerializeField]
private Text _scoreText;
[SerializeField]
private GameObject _pausedPanel;
[SerializeField]
private Text _highScore;
[SerializeField]
private float _curHighScore;
[SerializeField]
private float score = 0;
private void Start()
{
_curHighScore = PlayerPrefs.GetFloat("HighScore", 0);
_highScore.text = "High Score: " + _curHighScore.ToString("F0");
_scoreText.text = "Score: " + score.ToString("F0");
}
public void addballsMissed(int count)
{
_ballsMissedText.text = "Missed: " + count.ToString();
}
public void ballsMissedtoZero()
{
_ballsMissedText.text = "Missed: 0";
}
public void scoreUpdate(float point)
{
score += point;
_scoreText.text = "Score: " + score.ToString("F0");
if (score > _curHighScore)
{
PlayerPrefs.SetFloat("HighScore", score);
_highScore.text = "High Score: " + score.ToString("F0");
}
}
public void pausethegame()
{
_pausedPanel.SetActive(true);
Time.timeScale = 0;
}
public void resumethegame()
{
_pausedPanel.SetActive(false);
Time.timeScale = 1;
}
}