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GameManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public void startGame()
{
SceneManager.LoadScene(1);
}
public void quitGame()
{
Application.Quit();
}
public void gamePause()
{
UIManager _uiManager = GameObject.Find("UIManager").GetComponent<UIManager>();
if (_uiManager != null)
{
_uiManager.pausethegame();
}
//ManageScoreduringPlayPause(1);
}
public void gameResume()
{
UIManager _uimanager = GameObject.Find("UIManager").GetComponent<UIManager>();
if (_uimanager != null)
{
_uimanager.resumethegame();
}
// ManageScoreduringPlayPause(2);
}
public void home()
{
SceneManager.LoadScene(0);
Time.timeScale = 1;
}
public void restartGame()
{
Time.timeScale = 1;
SceneManager.LoadScene(1);
}
public void OnGameOver()
{
SceneManager.LoadScene(2);
}
public void HowToPlay()
{
SceneManager.LoadScene(3);
}
public void Settings()
{
SceneManager.LoadScene(4);
}
/* private void ManageScoreduringPlayPause(int state)
{
ScoreManager _scoreManager = GameObject.Find("ScoreManager").GetComponent<ScoreManager>();
if (_scoreManager != null && state == 1 )
{
_scoreManager.GameisPause();
}
if (_scoreManager != null && state == 2)
{
_scoreManager.GameisResumed();
}
}*/
public void ResetHighScore()
{
PlayerPrefs.DeleteAll();
}
}