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Tile.cpp
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#include <SFML/Graphics.hpp>
#pragma once
#include <Vector>
#include <iostream>
using namespace std;
class Tile{
private:
bool isHidden, isFlagged, hasMine, isRevealed;
int x,y;
sf::Sprite sprite;
sf::Texture hidden, revealed, flagged, mine, one, two, three, four, five, six, seven, eight;
std::vector<Tile*> neighbors;
public:
bool getIsRevealed() const {
return isRevealed;
}
void setIsRevealed(bool revealed) {
isRevealed = revealed;
}
bool getHasMine() const {
return hasMine;
}
void setHasMine(bool mine) {
hasMine = mine;
}
bool getIsFlagged() const {
return isFlagged;
}
void setIsFlagged(bool flagged) {
isFlagged = flagged;
}
void clearNeighbors() {
neighbors.clear();
}
std::vector<Tile*>& getNeighbors() {
return neighbors;
}
int getX() const {
return x;
}
int getY() const {
return y;
}
void LoadTexture()
{
hidden.loadFromFile("./images/tile_hidden.png");
revealed.loadFromFile("./images/tile_revealed.png");
flagged.loadFromFile("./images/flag.png");
mine.loadFromFile("./images/mine.png");
one.loadFromFile("./images/number_1.png");
two.loadFromFile("./images/number_2.png");
three.loadFromFile("./images/number_3.png");
four.loadFromFile("./images/number_4.png");
five.loadFromFile("./images/number_5.png");
six.loadFromFile("./images/number_6.png");
seven.loadFromFile("./images/number_7.png");
eight.loadFromFile("./images/number_8.png");
}
void addNeighbor(Tile* neighbor) {
neighbors.push_back(neighbor);
}
int numNeighborMines() const {
int count = 0;
for (Tile* neighbor : neighbors) {
if (neighbor->getHasMine()) {
count++;
}
}
return count;
}
void updateSprite() {
if (isFlagged) {
sprite.setTexture(flagged);
} else if (isRevealed) {
if (hasMine) {
sprite.setTexture(mine);
}
else if (numNeighborMines() == 1){
sprite.setTexture(one);
}
else if (numNeighborMines() == 2){
sprite.setTexture(two);
}
else if (numNeighborMines() == 3){
sprite.setTexture(three);
}
else if (numNeighborMines() == 4){
sprite.setTexture(four);
}
else if (numNeighborMines() == 5){
sprite.setTexture(five);
}
else if (numNeighborMines() == 6){
sprite.setTexture(six);
}
else if (numNeighborMines() == 7){
sprite.setTexture(seven);
}
else if (numNeighborMines() == 8){
sprite.setTexture(eight);
}
else {
sprite.setTexture(revealed);
}
}
else {
sprite.setTexture(hidden);
}
}
void draw(sf::RenderWindow& window) {
window.draw(sprite);
}
void setPosition(float x, float y)
{
sprite.setPosition(x,y);
}
};