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Evaluate.c
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#include "Evaluate.h"
#define PAWN_VAL 100
#define KNIGHT_VAL 310
#define BISHOP_VAL 310
#define ROOK_VAL 500
#define QUEEN_VAL 900
#define KING_VAL 5000
int eval(Board *board) {
unsigned long mask;
int val, pos;
val = 0;
mask = board->rank_positions[WHITE*7+ALL] | board->rank_positions[BLACK*7+ALL];
pos = MSB(mask, 0);
while(pos >= 0) {
/* WHITE pieces */
if(board->rank_positions[WHITE*7 + PAWN] & SQUARE(pos)) {
val += PAWN_VAL;
}
else if(board->rank_positions[WHITE*7 + BISHOP] & SQUARE(pos)) {
val += BISHOP_VAL;
}
else if(board->rank_positions[WHITE*7 + KNIGHT] & SQUARE(pos)) {
val += KNIGHT_VAL;
}
else if(board->rank_positions[WHITE*7 + ROOK] & SQUARE(pos)) {
val += ROOK_VAL;
}
else if(board->rank_positions[WHITE*7 + QUEEN] & SQUARE(pos)) {
val += QUEEN_VAL;
}
else if(board->rank_positions[WHITE*7 + KING] & SQUARE(pos)) {
val += KING_VAL;
}
/* BLACK pieces */
else if(board->rank_positions[BLACK*7 + PAWN] & SQUARE(pos)) {
val -= PAWN_VAL;
}
else if(board->rank_positions[BLACK*7 + BISHOP] & SQUARE(pos)) {
val -= BISHOP_VAL;
}
else if(board->rank_positions[BLACK*7 + KNIGHT] & SQUARE(pos)) {
val -= KNIGHT_VAL;
}
else if(board->rank_positions[BLACK*7 + ROOK] & SQUARE(pos)) {
val -= ROOK_VAL;
}
else if(board->rank_positions[BLACK*7 + QUEEN] & SQUARE(pos)) {
val -= QUEEN_VAL;
}
else if(board->rank_positions[BLACK*7 + KING] & SQUARE(pos)) {
val -= KING_VAL;
}
/* otherwise something went wrong */
else printf("\n\n\nFAIL\tFAIL\tFAIL\tFAIL\tFAIL\tFAIL\tFAIL\tFAIL\t\n\n\n");
pos = MSB(mask, 64-pos);
}
/* alpha beta may take care of this for me,
* check later
*/
if(to_play(board) == WHITE)
return val;
else return -val;
}