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main.cpp
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#include <stdlib.h>
#include <iostream>
#include <math.h>
#include "list.h"
#include "cell.h"
#include "play.h"
#include "coordinates.h"
using namespace std;
#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#define start_X -50
#define end_X 50
#define start_Y -50
#define end_Y 50
int win_width = 500;
int win_height = 500;
float pointsize = 1;
play j;
coordinates *c;
coordinates *matrixParaworld;
bool autogeneration = false;
void menugeneration(int);
void showMenu(void);
void timer(int);
void configuration(void);
void treatMouse(int, int, int, int);
void drawGrade(void);
void drawgeneration(bool **);
void display(void);
void reshape(int, int);
void keyboard(unsigned char, int, int);
void menugeneration(int option)
{
if(option == 1)
{
j.calculatenextgeneration();
j.changegenerations();
glutPostRedisplay();
}
if(option == 2)
{
if(autogeneration)
autogeneration = false;
else
{
glutTimerFunc(1000, timer, 1);
autogeneration = true;
}
}
}
void showMenu()
{
int menu = glutCreateMenu(menugeneration);
glutAddMenuEntry("next generation (N)",1);
glutAddMenuEntry("Calculate automatically (a)",2);
glutAttachMenu(GLUT_RIGHT_BUTTON);
}
void timer(int t)
{
if(t == 1)
{
if(autogeneration)
{
glutTimerFunc(1000, timer, 1);
j.calculatenextgeneration();
j.changegenerations();
glutPostRedisplay();
}
}
}
void configuration()
{
matrixParaworld = new coordinates(end_X, end_Y, start_X, start_Y);
matrixParaworld->setSizeWindow(columnS, lineS);
matrixParaworld->setlines(lineS);
matrixParaworld->setcolumns(columnS);
c = new coordinates(end_X, end_Y, start_X, start_Y);
pointsize = win_width / columnS;
c->setSizeWindow(win_width, win_height);
}
void treatMouse(int button, int state, int x, int y)
{
if( (button == GLUT_LEFT_BUTTON) &&(state == GLUT_DOWN) )
{
float line, column;
line = -c->display2worldY(y);
column = c->display2worldX(x);
line = matrixParaworld->worldParaMatrixLine(-line);
column = matrixParaworld->worldParaMatrixcolumn(column);
if( (line < lineS ) && (line >= 0) && (column >= 0) && (column < columnS))
{
cell *tmp = new cell(line, column);
j.setcell(tmp,!j.getcell(line,column));
glutPostRedisplay();
}
}
if( (button == GLUT_RIGHT_BUTTON) && (state == GLUT_DOWN) )
{
showMenu();
}
}
void drawgeneration(bool **generation)
{
int i,j;
for(i = 0; i < lineS; i++)
{
for(j = 0; j < columnS; j++)
{
if(generation[i][j])
{
glPointSize(pointsize);
glBegin(GL_POINTS);
glVertex2i(matrixParaworld->display2worldX(j),
-matrixParaworld->display2worldY(i));
glEnd();
}
}
}
}
void display( void )
{
glMatrixMode(GL_MODELVIEW);
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
glColor3ub(0,0,0);
drawGrade();
glColor3ub(255,127,0);
drawgeneration(j.getgenerationcurrent());
glPopMatrix();
glFlush();
}
void reshape( int w, int h )
{
glMatrixMode( GL_PROJECTION );
glutPositionWindow(10,10);
glutReshapeWindow(win_width,win_height);
glLoadIdentity();
glOrtho(start_X,end_X,start_Y,end_Y,-1,1);
glViewport( 0, 0, win_width, win_height );
glutPostRedisplay();
}
void keyboard( unsigned char key, int x, int y )
{
switch(key)
{
case 27: // Escape key
{
delete c;
delete matrixParaworld;
exit(0);
break;
}
case 'n':
{
menugeneration(1);
break;
}
case 'N':
{
menugeneration(1);
break;
}
// case 'a':
// {
// autogeneration = true;
//break;
// }
}
}
int main (int argc, char *argv[])
{
configuration();
glutInit( &argc, argv );
glMatrixMode(GL_PROJECTION);
glutInitDisplayMode( GLUT_RGBA | GLUT_SINGLE );
glutInitWindowSize( win_width, win_height );
glutInitWindowPosition(10,10);
glutCreateWindow( "Game of Life" );
glutDisplayFunc( display );
glutReshapeFunc( reshape );
glutKeyboardFunc( keyboard );
glutMouseFunc(treatMouse);
glClearColor(1,1,1,1);
glutMainLoop();
}
void drawGrade(void)
{
int i;
float tmp = start_Y - pointsize/2;
for(i= 0; i <= lineS+2; i++)
{
glBegin(GL_LINES);
glVertex2f(start_X, tmp);
glVertex2f(end_X, tmp);
glEnd();
tmp+=2;
}
tmp = start_X - pointsize/2;
for(i = 0; i < columnS+3; i++)
{
glBegin(GL_LINES);
glVertex2f(tmp, start_Y);
glVertex2f(tmp, end_Y);
glEnd();
tmp+=2;
}
}