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CellSizeAndPositionManager.js
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/** @flow */
import LinearLayoutVector from 'linear-layout-vector';
import type {Alignment, CellSizeGetter, VisibleCellRange} from '../types';
type CellSizeAndPositionManagerParams = {
cellCount: number,
cellSizeGetter: CellSizeGetter,
estimatedCellSize: number,
};
type ConfigureParams = {
cellCount: number,
estimatedCellSize: number,
cellSizeGetter: CellSizeGetter,
};
type GetUpdatedOffsetForIndex = {
align: Alignment,
containerSize: number,
currentOffset: number,
targetIndex: number,
};
type GetVisibleCellRangeParams = {
containerSize: number,
offset: number,
};
type SizeAndPositionData = {
offset: number,
size: number,
};
/**
* Just-in-time calculates and caches size and position information for a collection of cells.
*/
export default class CellSizeAndPositionManager {
// Cache of size and position data for cells, mapped by cell index.
// Note that invalid values may exist in this map so only rely on cells up to this._lastMeasuredIndex
_layoutVector: LinearLayoutVector;
// Measurements for cells up to this index can be trusted; cells afterward should be estimated.
_lastMeasuredIndex = -1;
_cellCount: number;
_cellSizeGetter: CellSizeGetter;
_estimatedCellSize: number;
constructor({
cellCount,
cellSizeGetter,
estimatedCellSize,
}: CellSizeAndPositionManagerParams) {
this._cellSizeGetter = cellSizeGetter;
this._cellCount = cellCount;
this._estimatedCellSize = estimatedCellSize;
this._layoutVector = new LinearLayoutVector();
this._layoutVector.setLength(cellCount);
this._layoutVector.setDefaultSize(estimatedCellSize);
}
areOffsetsAdjusted() {
return false;
}
configure({cellCount, estimatedCellSize, cellSizeGetter}: ConfigureParams) {
this._cellCount = cellCount;
this._estimatedCellSize = estimatedCellSize;
this._cellSizeGetter = cellSizeGetter;
this._layoutVector.setLength(cellCount);
this._layoutVector.setDefaultSize(estimatedCellSize);
}
getCellCount(): number {
return this._cellCount;
}
getEstimatedCellSize(): number {
return this._estimatedCellSize;
}
getLastMeasuredIndex(): number {
return this._lastMeasuredIndex;
}
getOffsetAdjustment() {
return 0;
}
/**
* This method returns the size and position for the cell at the specified index.
* It just-in-time calculates (or used cached values) for cells leading up to the index.
*/
getSizeAndPositionOfCell(index: number): SizeAndPositionData {
if (index < 0 || index >= this._cellCount) {
throw Error(
`Requested index ${index} is outside of range 0..${this._cellCount}`,
);
}
const vector = this._layoutVector;
if (index > this._lastMeasuredIndex) {
const token = {index: this._lastMeasuredIndex + 1};
for (var i = token.index; i <= index; token.index = ++i) {
const size = this._cellSizeGetter(token);
// undefined or NaN probably means a logic error in the size getter.
// null means we're using CellMeasurer and haven't yet measured a given index.
if (size === undefined || size !== size) {
throw Error(`Invalid size returned for cell ${i} of value ${size}`);
} else if (size !== null) {
vector.setItemSize(i, size);
}
}
this._lastMeasuredIndex = Math.min(index, this._cellCount - 1);
}
return {
offset: vector.start(index),
size: vector.getItemSize(index),
};
}
getSizeAndPositionOfLastMeasuredCell(): SizeAndPositionData {
const index = this._lastMeasuredIndex;
if (index <= 0) {
return {
offset: 0,
size: 0,
};
}
const vector = this._layoutVector;
return {
offset: vector.start(index),
size: vector.getItemSize(index),
};
}
/**
* Total size of all cells being measured.
* This value will be completely estimated initially.
* As cells are measured, the estimate will be updated.
*/
getTotalSize(): number {
const lastIndex = this._cellCount - 1;
return lastIndex >= 0 ? this._layoutVector.end(lastIndex) : 0;
}
/**
* Determines a new offset that ensures a certain cell is visible, given the current offset.
* If the cell is already visible then the current offset will be returned.
* If the current offset is too great or small, it will be adjusted just enough to ensure the specified index is visible.
*
* @param align Desired alignment within container; one of "auto" (default), "start", or "end"
* @param containerSize Size (width or height) of the container viewport
* @param currentOffset Container's current (x or y) offset
* @param totalSize Total size (width or height) of all cells
* @return Offset to use to ensure the specified cell is visible
*/
getUpdatedOffsetForIndex({
align = 'auto',
containerSize,
currentOffset,
targetIndex,
}: GetUpdatedOffsetForIndex): number {
if (containerSize <= 0) {
return 0;
}
const datum = this.getSizeAndPositionOfCell(targetIndex);
const maxOffset = datum.offset;
const minOffset = maxOffset - containerSize + datum.size;
let idealOffset;
switch (align) {
case 'start':
idealOffset = maxOffset;
break;
case 'end':
idealOffset = minOffset;
break;
case 'center':
idealOffset = maxOffset - (containerSize - datum.size) / 2;
break;
default:
idealOffset = Math.max(minOffset, Math.min(maxOffset, currentOffset));
break;
}
const totalSize = this.getTotalSize();
return Math.max(0, Math.min(totalSize - containerSize, idealOffset));
}
getVisibleCellRange(params: GetVisibleCellRangeParams): VisibleCellRange {
if (this.getTotalSize() === 0) {
return {};
}
const {containerSize, offset} = params;
const maxOffset = offset + containerSize - 1;
return {
start: this._findNearestCell(offset),
stop: this._findNearestCell(maxOffset),
};
}
/**
* Clear all cached values for cells after the specified index.
* This method should be called for any cell that has changed its size.
* It will not immediately perform any calculations; they'll be performed the next time getSizeAndPositionOfCell() is called.
*/
resetCell(index: number): void {
this._lastMeasuredIndex = Math.min(this._lastMeasuredIndex, index - 1);
}
/**
* Searches for the cell (index) nearest the specified offset.
*
* If no exact match is found the next lowest cell index will be returned.
* This allows partially visible cells (with offsets just before/above the fold) to be visible.
*/
_findNearestCell(offset: number): number {
if (isNaN(offset)) {
throw Error(`Invalid offset ${offset} specified`);
}
const vector = this._layoutVector;
const lastIndex = this._cellCount - 1;
// Our search algorithms find the nearest match at or below the specified offset.
// So make sure the offset is at least 0 or no match will be found.
let targetOffset = Math.max(0, Math.min(offset, vector.start(lastIndex)));
// First interrogate the constant-time lookup table
let nearestCellIndex = vector.indexOf(targetOffset);
// If we haven't yet measured this high, compute sizes for each cell up to the desired offset.
while (nearestCellIndex > this._lastMeasuredIndex) {
// Measure all the cells up to the one we want to find presently.
// Do this before the last-index check to ensure the sparse array
// is fully populated.
this.getSizeAndPositionOfCell(nearestCellIndex);
// No need to search and compare again if we're at the end.
if (nearestCellIndex === lastIndex) {
return nearestCellIndex;
}
nearestCellIndex = vector.indexOf(targetOffset);
// Guard in case `getSizeAndPositionOfCell` didn't fully measure to
// the nearestCellIndex. This might happen scrolling quickly down
// and back up on large lists -- possible race with React or DOM?
if (nearestCellIndex === -1) {
nearestCellIndex = this._lastMeasuredIndex;
this._lastMeasuredIndex = nearestCellIndex - 1;
targetOffset = Math.max(0, Math.min(offset, vector.start(lastIndex)));
}
}
return nearestCellIndex;
}
}