A research-oriented elastic body simulator
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Updated
Oct 14, 2022 - C++
A research-oriented elastic body simulator
eXtended Position based dynamics implementation with soft body virtual cutting
Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4
Pies for Maya is a plugin integration of our soft-body physics engine Pies into Autodesk Maya.
Pies is a constraint- and particle-based, soft-body physics engine.
Chain of 100 Bodies using web assembly
An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16
This project was created for the ETH Zurich course "252-0546-00L Physically-Based Simulation in Computer Graphics" during the HS2024 semester.
eXtended Position based dynamics implementation with soft body virtual cutting
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